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| consumables [2025/09/11 03:44] – vondor | consumables [2025/09/11 16:28] (current) – vondor | ||
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| ====== Consumables ====== | ====== Consumables ====== | ||
| - | === Thrown Weapons === | + | ==== Thrown Weapons |
| + | Thrown weapons have a range of 20ft and only have 5 range increments, meaning they can only be thrown a maximum of 120 ft at a -10 penalty. A square' | ||
| + | === Alchemist' | ||
| + | Cost: 1 TU, Craft DC: Alchemy DC 15 | ||
| + | |||
| + | Alchemist Fire's are a staple in adventuring and warfare. They inflict 2d6 Fire damage in a 15ft diameter cross with a Reflex DC 15 for half damage. Anyone who fails the save takes the damage again the next round with no save, unless they spend a Full Round Action extinguishing the flames. Any squares that were unoccupied burn for one round inflicting 2d6 fire damage to anyone that enters the square. | ||
