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chargen [2024/01/24 20:33] – [4) Spend Experience] elfinlockschargen [2025/01/17 04:08] (current) – [Table] elfinlocks
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 ==== Table: Priority Chart ==== ==== Table: Priority Chart ====
  
-^ [[priority|Priority]]  ^ [[priority:abilities|Abilities]]  ^ [[priority:resources|Resources]]  ^ [[priority:potential|Potential]]  ^ [[priority:skills|Skill Ranks]]  ^ [[priority:prowess|BaB]]  ^ [[priority:health|Hit Dice]]  ^ [[priority:magic|Caster Level]] +^ [[priority|Priority]]  ^ [[priority:abilities|Abilities]]  ^ [[priority:resources|Resources]]  ^ [[priority:potential|Potential]]  ^ [[priority:skills|Skill Ranks]]  ^ [[priority:prowess|BaB]]  ^ [[priority:health|Hit Dice]]  ^ [[priority:magic|Caster Level]]  ^ [[priority:magic#initiation|Initiation Grade]]  ^ 
-^ S (5)                  | 48                                | 1,000 TU                          4                                 100 (5)                          | +6 (10)                                               | 6 (10)                           +^ S (4)                  | 48                                | 1,000 TU (5)                      210 EXP                           200 (5)                          | +6 (10)                                               | 6                                | 6                                               
-^ A (3)                  | 41                                | 500 TU                            3                                 80 (4)                           | +4 (8)                    |                             | 4 (6)                            +^ A (3)                  | 41                                | 500 TU (4)                        150 EXP                           160 (4)                          | +4 (8)                    |                             | 4                                | 4                                               
-^ B (2)                  | 35                                | 250 TU                            2                                 60 (3)                           | +2 (6)                    |                             | 2 (4)                            +^ B (2)                  | 35                                | 250 TU (3)                        100 EXP                           120 (3)                          | +2 (6)                    |                             | 2                                | 2                                               
-^ C (1)                  | 30                                | 100 TU                            | 1                                 | 40 (2)                           | +1 (4)                    |                             | 1 (2)                            +^ C (1)                  | 30                                | 100 TU (2)                        | 60 EXP                            80 (2)                           | +1 (4)                    |                             | 1                                | 1                                               
-^ D (0, -1)              | 26                                | 50 TU                             0                                 20 (1)                           | +0                        |                             | 0                                |+^ D (0, -1)              | 26                                | 50 TU (1)                         30 EXP                            40 (1)                           | +0                        |                             | 0                                | 0                                               |
 </WRAP> </WRAP>
-All characters gain 10 points to spend across this priority chart. Each Priority field lists its tier (S through D) and the value of that tier (through 0, respectively). You may select any priority tier **except S** more than once in this manner, but you must reach a total point expenditure of 10. This total may be raised or lowered by the GM at their discretion.+All characters gain **12 points** to spend across this priority chart. Each Priority field lists its tier (S through D) and the value of that tier (through 0, respectively). **You may select any priority tier except S more than once in this manner**, but you must reach a total point expenditure of 12. This total may be raised or lowered by the GM at their discretion.
  
-When you select your first D rank Priority Field, you receive a refund of one point. Any subsequent D rank Priority Field selections are worth 0 points+When you select your **first** D rank Priority Field, you receive a refund of one point. Any subsequent D rank Priority Fields are worth 0. 
  
 For more information about each individual field of the Priority chart, see their individual pages linked in the table above. For more information about each individual field of the Priority chart, see their individual pages linked in the table above.
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 ===== 3) Boons and Drawbacks ===== ===== 3) Boons and Drawbacks =====
  
-Next, you should select [[chargen:boons|Boons]] and [[chargen:drawbacks|Drawbacks]] for your character. Boons and Drawbacks are unique adjustments to your character which fall outside of the normal categorization field offered by Paths. Boons offer beneficial adjustments to your character, and are intended to offer a way of fleshing out a character’s design whilst also offering unique benefits. Boons may be bought with [[game_systems:experience|Experience]] - up to 25 EXP may be spent on Boons at character creation.+Next, you should select [[chargen:boons|Boons]] and [[chargen:drawbacks|Drawbacks]] for your character. Boons and Drawbacks are unique adjustments to your character which fall outside of the normal categorization field offered by Paths. Boons offer beneficial adjustments to your character, and are intended to offer a way of fleshing out a character’s design whilst also offering unique benefits. Boons may be bought with [[game_systems:experience|Experience]] - up to 35 EXP may be spent on Boons at character creation.
  
-Drawbacks are detrimental, and often permanent effects which you also select at character creation. For every Drawback you select, you gain an amount of extra Experience as listed on that particular Drawback’s entry. **You must select a minimum of 5 EXP in Drawbacks at character creation**, and you may select a maximum of 25 EXP in Drawbacks at character creation, though more may be obtained during gameplay (however, you will not be granted Experience for such a thing happening, unless your GM decides otherwise!).+Drawbacks are detrimental, and often permanent effects which you also select at character creation. For every Drawback you select, you gain an amount of extra Experience as listed on that particular Drawback’s entry. **You must select a minimum of 5 EXP in Drawbacks at character creation**, and you may select a maximum of 35 EXP in Drawbacks at character creation, though more may be obtained during gameplay (however, you will not be granted Experience for such a thing happening, unless your GM decides otherwise!).
  
 ===== 4) Spend Experience ===== ===== 4) Spend Experience =====
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 Next, you will need to spend your starting [[game_systems:experience|Experience]]. All new characters in PathRunner begin with 100 Experience points, which may be spent on all manner of things. Below is a brief outline of the sort of things you may buy.  Next, you will need to spend your starting [[game_systems:experience|Experience]]. All new characters in PathRunner begin with 100 Experience points, which may be spent on all manner of things. Below is a brief outline of the sort of things you may buy. 
  
-Keep in mind that although making your starting character is instant, spending Experience during the game takes time, to represent your character honing and developing their skills over time rather than sporadically leveling up. Consult with your GM on whether the campaign is Fast, Normal, or Slow Paced. Each of these campaign speeds determines how long it takes to spend one Experience Point during the game, as shown below:+Keep in mind that although making your starting character is instant, spending Experience during the game may take time, to represent your character honing and developing their skills over time rather than sporadically leveling up. If spending Experience takes in-game time, consult with your GM on whether the campaign is Fast, Normal, or Slow Paced. Each of these campaign speeds determines how long it takes to spend one Experience Point during the game, as shown below:
 <WRAP group> <WRAP group>
 ==== Table: Campaign Speed to EXP Spending Rate ==== ==== Table: Campaign Speed to EXP Spending Rate ====