Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| chargen [2023/05/12 05:50] – [4) Spend Experience] elfinlocks | chargen [2025/01/17 04:08] (current) – [Table] elfinlocks | ||
|---|---|---|---|
| Line 13: | Line 13: | ||
| ===== 2) Assign Priorities ===== | ===== 2) Assign Priorities ===== | ||
| - | Once you have an idea of who your character is, you can choose your [[priority|Priorities]] on the below chart. Each Priority Field dictates a different aspect of your character, with a rating from A to E. | + | Once you have an idea of who your character is, you can choose your [[priority|Priorities]] on the below chart. Each Priority Field dictates a different aspect of your character, with a rating from S to D. |
| <WRAP centeralign tablewidth 100% round box> | <WRAP centeralign tablewidth 100% round box> | ||
| ==== Table: Priority Chart ==== | ==== Table: Priority Chart ==== | ||
| - | {{tablelayout? | + | |
| - | ^ [[priority|Priority]] | + | ^ [[priority|Priority]] |
| - | ^ A (4) | + | ^ S (4) | 48 |
| - | ^ B (3) | + | ^ A (3) | 41 |
| - | ^ C (2) | + | ^ B (2) | 35 | 250 TU (3) |
| - | ^ D (1) | + | ^ C (1) | 30 | 100 TU (2) |
| - | ^ E (0) | + | ^ D (0, -1) | 26 | 50 TU (1) | 30 EXP |
| </ | </ | ||
| - | All characters gain 10 points to spend across this priority chart. Each Priority field lists its tier (A through | + | All characters gain **12 points** to spend across this priority chart. Each Priority field lists its tier (S through |
| - | For more information about each individual field of the Priority chart, see the [[priority|Priority]] page. | + | When you select your **first** D rank Priority Field, you receive a refund of one point. Any subsequent D rank Priority Fields are worth 0. |
| + | |||
| + | For more information about each individual field of the Priority chart, see their individual pages linked in the table above. | ||
| ===== 3) Boons and Drawbacks ===== | ===== 3) Boons and Drawbacks ===== | ||
| - | Next, you should select [[chargen: | + | Next, you should select [[chargen: |
| - | Drawbacks are detrimental, | + | Drawbacks are detrimental, |
| ===== 4) Spend Experience ===== | ===== 4) Spend Experience ===== | ||
| - | Next, you will need to spend your starting Experience. All new characters in PathRunner begin with 100 Experience points, which may be spent on all manner of things. Below is a brief outline of the sort of things you may buy. | + | Next, you will need to spend your starting |
| - | Keep in mind that although making your starting character is instant, spending Experience during the game takes time, to represent your character honing and developing their skills over time rather than sporadically leveling up. Consult | + | Keep in mind that although making your starting character is instant, spending Experience during the game may take time, to represent your character honing and developing their skills over time rather than sporadically leveling up. If spending Experience takes in-game time, consult |
| + | <WRAP group> | ||
| ==== Table: Campaign Speed to EXP Spending Rate ==== | ==== Table: Campaign Speed to EXP Spending Rate ==== | ||
| <WRAP column round box> | <WRAP column round box> | ||
| Line 46: | Line 49: | ||
| | 1 Hour | 4 Hours | 1 Day | | | 1 Hour | 4 Hours | 1 Day | | ||
| </ | </ | ||
| + | </ | ||
| ===== 5) Spend Resources ===== | ===== 5) Spend Resources ===== | ||
| - | Lastly, you must spend your Trade Units on any desired physical goods for your character. Without any TU, your character has the rags on their back, and naught else. TU may be spent on equipment, a lifestyle, a permanent residence, weapons, armor, alchemical reagents, spellcasting supplies, and more - money makes the world go ‘round. | + | Lastly, you must spend your Trade Units on any desired physical goods for your character. Without any TU, your character has the rags on their back, and naught else. TU may be spent on equipment, a lifestyle, a permanent residence, weapons, armor, alchemical reagents, spellcasting supplies, and more - money makes the world go ‘round. |
| <WRAP center round tip 60%> | <WRAP center round tip 60%> | ||
