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chargen:universal_talents [2026/03/09 04:56] – Replacing with Prowess elfinlockschargen:universal_talents [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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 **Requirements:** 10 EXP **Requirements:** 10 EXP
  
-When an adjacent ally is attacked, you may use an Attack of Opportunity to attempt to Parry that attack. If your Parry attempt fails, the original target is hit normally, resolving against their Armor Class. Alternatively, you may directly take the hit on the adjacent ally's behalf. Doing so causes the enemy to automatically hit you, bypassing your AC (Though they roll normally in case they critically strike). You must choose to Parry or take the hit beforehand; you may not make a Parry attempt and then take the hit directly upon failure.+When an adjacent ally is attacked, you may use an Attack of Opportunity to attempt to Parry that attack. If your Parry attempt fails, the original target is hit normally, resolving against their Armor Class. Alternatively, you may directly take the hit on the adjacent ally's behalf. Doing so causes the enemy to automatically hit you, bypassing your [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] (Though they roll normally in case they critically strike). You must choose to Parry or take the hit beforehand; you may not make a Parry attempt and then take the hit directly upon failure.
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 **Requirements:** 10 EXP **Requirements:** 10 EXP
  
-You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Unarmed strikes are considered to be [[equipment:weapons|Light]] weapons.+You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], at your choice. Unarmed strikes are considered to be [[equipment:weapons|Light]] weapons.
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 **Requirements:** [[priority:prowess|Prowess]] 1, 5 EXP **Requirements:** [[priority:prowess|Prowess]] 1, 5 EXP
  
-You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the [[priority:skills:sleight_of_hand|Sleight of Hand]] skill) as a move action.+You can draw a weapon as a free action instead of as a [[chargen:common_terms#action_types|Half Action]]. You can draw a hidden weapon (see the [[priority:skills:sleight_of_hand|Sleight of Hand]] skill) as a [[chargen:common_terms#action_types|Half Action]].
  
 A character who has selected this Talent may throw weapons at his full normal rate of attacks (much like a character with a bow). A character who has selected this Talent may throw weapons at his full normal rate of attacks (much like a character with a bow).
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 <WRAP center round info 60%> <WRAP center round info 60%>
-Without this feat, you may draw a weapon as a move action, or (if your Prowess is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.+Without this feat, you may draw a weapon as a [[chargen:common_terms#action_types|Half Action]], or (if your Prowess is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a [[chargen:common_terms#action_types|Half Action]].
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