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| chargen:universal_talents [2024/11/17 20:24] – elfinlocks | chargen:universal_talents [2025/07/09 03:35] (current) – elfinlocks | ||
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| **Requirements: | **Requirements: | ||
| - | You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon. | + | You do not suffer any penalties for using an [[equipment: |
| </ | </ | ||
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| **Requirements: | **Requirements: | ||
| - | You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2. | + | You do not suffer any penalties for using an [[equipment: |
| </ | </ | ||
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| <WRAP round box> | <WRAP round box> | ||
| - | ===== Skill Focus ===== | + | ===== Skill Specialization |
| **Requirements: | **Requirements: | ||
| - | You gain a +3 bonus to a single, specific skill of your choice. You may take this Talent multiple times, but it must be towards a different skill each time. This bonus increases to +6 when you have 10 ranks in the skill, and to +9 when you reach 20 ranks in the skill. | + | You gain a single |
| </ | </ | ||
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| **Requirements: | **Requirements: | ||
| - | You do not suffer any penalties for using an improvised ranged weapon. | + | You do not suffer any penalties for using an [[equipment: |
| </ | </ | ||
