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chargen:universal_talents [2024/09/05 17:30] elfinlockschargen:universal_talents [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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 ===== Bodyguard ===== ===== Bodyguard =====
-**Requirements:** Combat Reflexes, 10 EXP+**Requirements:** 10 EXP
  
-When an adjacent ally is attacked, you may use an Attack of Opportunity to attempt to Parry that attack. If your Parry attempt fails, the original target is hit normally, resolving against their Armor Class. Alternatively, you may directly take the hit on the adjacent ally's behalf. Doing so causes the enemy to automatically hit you, bypassing your AC (Though they roll normally in case they critically strike). You must choose to Parry or take the hit beforehand; you may not make a Parry attempt and then take the hit directly upon failure.+When an adjacent ally is attacked, you may use an Attack of Opportunity to attempt to Parry that attack. If your Parry attempt fails, the original target is hit normally, resolving against their Armor Class. Alternatively, you may directly take the hit on the adjacent ally's behalf. Doing so causes the enemy to automatically hit you, bypassing your [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] (Though they roll normally in case they critically strike). You must choose to Parry or take the hit beforehand; you may not make a Parry attempt and then take the hit directly upon failure.
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 **Requirements:** 5 EXP **Requirements:** 5 EXP
  
-You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.+You do not suffer any penalties for using an [[equipment:weapons#improvised_weapons|improvised]] melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
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 **Requirements:** 5 EXP **Requirements:** 5 EXP
  
-You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense.+You treat your total Hit Dice as your [[priority:prowess|Prowess]] when calculating your Combat Maneuver Defense.
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 **Requirements:** 10 EXP **Requirements:** 10 EXP
  
-You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Unarmed strikes are considered to be [[equipment:weapons|Light]] weapons.+You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], at your choice. Unarmed strikes are considered to be [[equipment:weapons|Light]] weapons.
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 ===== Improvised Weapon Master ===== ===== Improvised Weapon Master =====
-**Requirements:** Catch Off Guard or Throw Anything, BaB 5, 15 EXP+**Requirements:** Catch Off Guard or Throw Anything, [[priority:prowess|Prowess]] 5, 15 EXP
  
-You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.+You do not suffer any penalties for using an [[equipment:weapons#improvised_weapons|improvised weapon]]. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.
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 ===== Improvised Defense =====  ===== Improvised Defense ===== 
-**Requirements:** Catch Off Guard or Throw Anything, BaB 3, 10 EXP+**Requirements:** Catch Off Guard or Throw Anything, [[priority:prowess|Prowess]] 3, 10 EXP
  
 When wielding an improvised weapon, you may treat it as a medium heavy shield. If you attack with it, you lose this benefit until the beginning of your next turn. When wielding an improvised weapon, you may treat it as a medium heavy shield. If you attack with it, you lose this benefit until the beginning of your next turn.
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 **Requirements:** [[priority:prowess|Prowess]] 1, 5 EXP **Requirements:** [[priority:prowess|Prowess]] 1, 5 EXP
  
-You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the [[priority:skills:sleight_of_hand|Sleight of Hand]] skill) as a move action.+You can draw a weapon as a free action instead of as a [[chargen:common_terms#action_types|Half Action]]. You can draw a hidden weapon (see the [[priority:skills:sleight_of_hand|Sleight of Hand]] skill) as a [[chargen:common_terms#action_types|Half Action]].
  
 A character who has selected this Talent may throw weapons at his full normal rate of attacks (much like a character with a bow). A character who has selected this Talent may throw weapons at his full normal rate of attacks (much like a character with a bow).
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-Without this feat, you may draw a weapon as a move action, or (if your Prowess is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.+Without this feat, you may draw a weapon as a [[chargen:common_terms#action_types|Half Action]], or (if your Prowess is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a [[chargen:common_terms#action_types|Half Action]].
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-===== Skill Focus =====+===== Skill Specialization =====
 **Requirements:** 10 EXP **Requirements:** 10 EXP
  
-You gain a +3 bonus to a single, specific skill of your choice. You may take this Talent multiple times, but it must be towards a different skill each time. This bonus increases to +6 when you have 10 ranks in the skill, and to +9 when you reach 20 ranks in the skill.+You gain a single [[priority:skills#skill_specializations|Skill Specialization]] of your choice.
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 **Requirements:** 5 EXP **Requirements:** 5 EXP
  
-You do not suffer any penalties for using an improvised ranged weapon. +You do not suffer any penalties for using an [[equipment:weapons#improvised_weapons|improvised]] ranged weapon. 
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