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chargen:universal_talents [2024/09/05 17:06] elfinlockschargen:universal_talents [2025/07/09 03:35] (current) elfinlocks
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 ===== Bodyguard ===== ===== Bodyguard =====
-**Requirements:** Combat Reflexes, 10 EXP+**Requirements:** 10 EXP
  
 When an adjacent ally is attacked, you may use an Attack of Opportunity to attempt to Parry that attack. If your Parry attempt fails, the original target is hit normally, resolving against their Armor Class. Alternatively, you may directly take the hit on the adjacent ally's behalf. Doing so causes the enemy to automatically hit you, bypassing your AC (Though they roll normally in case they critically strike). You must choose to Parry or take the hit beforehand; you may not make a Parry attempt and then take the hit directly upon failure. When an adjacent ally is attacked, you may use an Attack of Opportunity to attempt to Parry that attack. If your Parry attempt fails, the original target is hit normally, resolving against their Armor Class. Alternatively, you may directly take the hit on the adjacent ally's behalf. Doing so causes the enemy to automatically hit you, bypassing your AC (Though they roll normally in case they critically strike). You must choose to Parry or take the hit beforehand; you may not make a Parry attempt and then take the hit directly upon failure.
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 **Requirements:** 5 EXP **Requirements:** 5 EXP
  
-You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.+You do not suffer any penalties for using an [[equipment:weapons#improvised_weapons|improvised]] melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
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 **Requirements:** 10 EXP **Requirements:** 10 EXP
  
-You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.+You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Unarmed strikes are considered to be [[equipment:weapons|Light]] weapons.
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 **Requirements:** Catch Off Guard or Throw Anything, BaB 5, 15 EXP **Requirements:** Catch Off Guard or Throw Anything, BaB 5, 15 EXP
  
-You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.+You do not suffer any penalties for using an [[equipment:weapons#improvised_weapons|improvised weapon]]. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19–20, with a critical multiplier of ×2.
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-===== Skill Focus =====+===== Skill Specialization =====
 **Requirements:** 10 EXP **Requirements:** 10 EXP
  
-You gain a +3 bonus to a single, specific skill of your choice. You may take this Talent multiple times, but it must be towards a different skill each time. This bonus increases to +6 when you have 10 ranks in the skill, and to +9 when you reach 20 ranks in the skill.+You gain a single [[priority:skills#skill_specializations|Skill Specialization]] of your choice.
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 **Requirements:** 5 EXP **Requirements:** 5 EXP
  
-You do not suffer any penalties for using an improvised ranged weapon. +You do not suffer any penalties for using an [[equipment:weapons#improvised_weapons|improvised]] ranged weapon. 
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