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| chargen:traits [2026/09/18 16:53] – [Nemesis: 0 to -10] vondor | chargen:traits [2026/09/19 02:49] (current) – [Heirloom Item: 0-5] elfinlocks | ||
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| //Either in childhood or later in life, you were subject to physical abuse. This has left you flinching at the slightest aggressive movement.// | //Either in childhood or later in life, you were subject to physical abuse. This has left you flinching at the slightest aggressive movement.// | ||
| - | **Effect:** Once per session the GM may have you flip a coin, if tails you gain Impaired for 1d4 rounds and a Hero Point. If Tails nothing happens. | + | **Effect:** Once per session, during combat, |
| Line 65: | Line 65: | ||
| **Effect:** Characters with Albinism suffer from Light Sensitivity, | **Effect:** Characters with Albinism suffer from Light Sensitivity, | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| ===== Bland: 0 ===== | ===== Bland: 0 ===== | ||
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| **Effect: | **Effect: | ||
| Any checks made to identify you on looks alone take a -10 check. Any checks made to spot you in a crowd take the same penalty. You also have a hard time building any kind of strong reputation thanks to your generic looks, you gain the same penalty on any checks to use your reputation. | Any checks made to identify you on looks alone take a -10 check. Any checks made to spot you in a crowd take the same penalty. You also have a hard time building any kind of strong reputation thanks to your generic looks, you gain the same penalty on any checks to use your reputation. | ||
| + | |||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | ===== Built to Destroy: 0 ===== | ||
| + | <WRAP round box> | ||
| + | |||
| + | //Your weapons are very lethal, but you tend to be a bit rough with them.// | ||
| + | |||
| + | **Effect: | ||
| + | Any attacks you make with a weapon gain an additional Felling (4). However on the roll of a natural 1 they gain the Broken condition, if already Broken they are Destroyed. If used with Natural Weapons or Spell Attacks you instead take 4 Wounds (ignoring DR) damage to which ever limb was used | ||
| </ | </ | ||
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| ---- | ---- | ||
| - | ===== Heirloom Item: 0-5 ===== | + | ===== Heirloom Item: 0 to 5 ===== |
| <WRAP round box> | <WRAP round box> | ||
| //You wield the blade of your father’s, father’s, father’s, father’s…// | //You wield the blade of your father’s, father’s, father’s, father’s…// | ||
| - | **Effect: | + | **Effect: |
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| </ | </ | ||
| + | ---- | ||
| ===== Nemesis: 0 to -10 ===== | ===== Nemesis: 0 to -10 ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| Line 558: | Line 572: | ||
| **Effect:** You can not start with any Weapon Skills, any Weapon skills acquired after character creation costs are doubled | **Effect:** You can not start with any Weapon Skills, any Weapon skills acquired after character creation costs are doubled | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Obsessive Behavior: 0 to -5 ===== | ||
| + | <WRAP round box> | ||
| + | //You have an obsession you can't help but indulge, and its not always productive.// | ||
| + | |||
| + | **Effect:** You choose an obsessive behavior that you must spend considerable time indulging in, normally 40 hours of productive time a week. If this behavior involves a productive skill check such as Craft, Perform, Profession or Research this Trait costs 0. If its truly a wasteful obsession such as counting stones or playing dice it gives -5. | ||
| + | |||
| + | Each week you fail to indulge in your obsession gives you a -1 on all checks. If your obsession is related to a Skill check you gain a free specialization, | ||
| </ | </ | ||
