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chargen:traits [2026/09/18 16:51] – [Narrow Path: 0] vondorchargen:traits [2026/09/19 02:49] (current) – [Heirloom Item: 0-5] elfinlocks
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 //Either in childhood or later in life, you were subject to physical abuse. This has left you flinching at the slightest aggressive movement.// //Either in childhood or later in life, you were subject to physical abuse. This has left you flinching at the slightest aggressive movement.//
  
-**Effect:** Once per session the GM may have you flip a coin, if tails you gain Impaired for 1d4 rounds and a Hero Point. If Tails nothing happens.+**Effect:** Once per session, during combat, the GM may have you flip a coin, if tails you gain Impaired for 1d4 rounds and a Hero Point. If Tails nothing happens.
  
  
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 **Effect:** Characters with Albinism suffer from Light Sensitivity, which causes them to be [[game_systems:combat:status_conditions#impaired|Impaired]] in natural or magical sunlight (such as from a [[priority:magic:spells:tier3:daylight|]] spell). This can be mitigated by wearing dark lens in goggles or glasses (Costing 5 TU). In addition if they are not wearing heavy clothing in direct sunlight after 1 hour they are Fatigued for the reminder of the day. **Effect:** Characters with Albinism suffer from Light Sensitivity, which causes them to be [[game_systems:combat:status_conditions#impaired|Impaired]] in natural or magical sunlight (such as from a [[priority:magic:spells:tier3:daylight|]] spell). This can be mitigated by wearing dark lens in goggles or glasses (Costing 5 TU). In addition if they are not wearing heavy clothing in direct sunlight after 1 hour they are Fatigued for the reminder of the day.
 </WRAP> </WRAP>
 +
 +----
  
 ===== Bland: 0 ===== ===== Bland: 0 =====
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 **Effect:**  **Effect:** 
 Any checks made to identify you on looks alone take a -10 check. Any checks made to spot you in a crowd take the same penalty. You also have a hard time building any kind of strong reputation thanks to your generic looks, you gain the same penalty on any checks to use your reputation.  Any checks made to identify you on looks alone take a -10 check. Any checks made to spot you in a crowd take the same penalty. You also have a hard time building any kind of strong reputation thanks to your generic looks, you gain the same penalty on any checks to use your reputation. 
 +
 +</WRAP>
 +
 +----
 +===== Built to Destroy: 0 =====
 +<WRAP round box>
 +
 +//Your weapons are very lethal, but you tend to be a bit rough with them.//
 +
 +**Effect:** 
 +Any attacks you make with a weapon gain an additional Felling (4). However on the roll of a natural 1 they gain the Broken condition, if already Broken they are Destroyed. If used with Natural Weapons or Spell Attacks you instead take 4 Wounds (ignoring DR) damage to which ever limb was used
  
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 ---- ----
  
-===== Heirloom Item: 0-5 =====+===== Heirloom Item: 0 to 5 =====
 <WRAP round box> <WRAP round box>
  
 //You wield the blade of your father’s, father’s, father’s, father’s…// //You wield the blade of your father’s, father’s, father’s, father’s…//
  
-**Effect:** You may ignore the standard 25% limit on a single item for starting resources for 5 trait points, or for 0 you may increase this to 50%. This is your Heirloom Item. If you lose this item or if has the Broken/Destroyed condition you take a -2 on all checks until its restored or recovered.  You may select this Trait multiple times for multiple heirlooms, the drawbacks stack.+**Effect:** For 5 Trait Points, you may ignore the standard value limit of 25% of your starting wealth for a single specific item. Alternatively, for 0 Trait Points, the 25% limit is raised to 50% of your starting wealth instead. This is your Heirloom Item. If you lose this item, or if has the Broken/Destroyed condition, you take a -2 on all checks until its restored or recovered.  You may select this Trait multiple times for multiple heirlooms, the drawbacks stack.
  
  
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 </WRAP> </WRAP>
  
 +----
 ===== Nemesis: 0 to -10 ===== ===== Nemesis: 0 to -10 =====
 <WRAP round box> <WRAP round box>
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 //There is someone out there who wants to see you fail.// //There is someone out there who wants to see you fail.//
  
-**Effect:** You've made an enemy in the world and they are trying to get you now. This can either be an individual or an organization. Depending on how much is spent on the trait it changes how dangerous they are. Whenever you defeat your Nemesis or out play them, you gain a temporary Hero Point that remains until spent.+**Effect:** You've made an enemy in the world and they are trying to get you now. This can either be an individual or an organization. Depending on how much is spent on the trait it changes how dangerous they are. Whenever you defeat your Nemesis or out play them, you gain a temporary Hero Point that remains until spent. Your Nemesis is a Prime Adventurer and can not be killed normally as they can burn hero points like a PC can. This talent can be taken twice if you want your Nemesis to also have access to a large force of allies.  
  
 **0 Points:** Your Nemesis is a small time rival or insignificant organization.If its an individual they have 50% of your total experience. If its an organization they have very limited resources and power. Likely having less then a dozen capable members. Example of organizations of this scale are street gangs, a single military squad or a minor noble.  **0 Points:** Your Nemesis is a small time rival or insignificant organization.If its an individual they have 50% of your total experience. If its an organization they have very limited resources and power. Likely having less then a dozen capable members. Example of organizations of this scale are street gangs, a single military squad or a minor noble. 
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 **Effect:** You can not start with any Weapon Skills, any Weapon skills acquired after character creation costs are doubled **Effect:** You can not start with any Weapon Skills, any Weapon skills acquired after character creation costs are doubled
 +</WRAP>
 +
 +----
 +
 +===== Obsessive Behavior: 0 to -5 =====
 +<WRAP round box>
 +//You have an obsession you can't help but indulge, and its not always productive.//
 +
 +**Effect:** You choose an obsessive behavior that you must spend considerable time indulging in, normally 40 hours of productive time a week. If this behavior involves a productive skill check such as Craft, Perform, Profession or Research this Trait costs 0. If its truly a wasteful obsession such as counting stones or playing dice it gives -5.
 +
 +Each week you fail to indulge in your obsession gives you a -1 on all checks. If your obsession is related to a Skill check you gain a free specialization, if its not and somehow it comes up as a relevant roll in game you treat that roll as if you spent a hero point on it. This can only happen once a session.  
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