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chargen:races:warforged [2024/05/15 01:01] – [Alternative Racial Traits] elfinlockschargen:races:warforged [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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   * **Constructed Metabolism:** As dictated by their Living Construct subtype, Warforged are subject to some special adjustments:   * **Constructed Metabolism:** As dictated by their Living Construct subtype, Warforged are subject to some special adjustments:
     * Warforged do not need to eat, breathe or sleep, but do need time to regain TP or MP as other races do.     * Warforged do not need to eat, breathe or sleep, but do need time to regain TP or MP as other races do.
-    * Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. +    * Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the[[priority:skills:craft|Craft]] skill or with effects that repair constructs. 
-      * Repairs made with the Craft skill take 8 hours, and 1 Magic Component. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, at DC 25. Repairing both hit point damage and one point of ability damage can be done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and masonry, and other such crafts at GM discretion. A conscious warforged can repair itself. +      * Repairs made with the[[priority:skills:craft|Craft]] skill take 8 hours, and 1 Magic Component. The amount of hit point damage repaired per check is the result of the[[priority:skills:craft|Craft]] check -15. Repairing a point of attribute damage requires 8 hours and a[[priority:skills:craft|Craft]] check, at DC 25. Repairing both hit point damage and one point of ability damage can be done during the same 8 hour period, but still requires two different checks. Appropriate[[priority:skills:craft|Craft]] skills include armorsmithing, blacksmithing, gemcutting and masonry, and other such crafts at GM discretion. A conscious warforged can repair itself. 
-    * All applications of the Heal skill while used on a warforged are replaced with an appropriate Craft skill.+    * All applications of the[[priority:skills:heal|Heal]]skill while used on a warforged are replaced with an appropriate[[priority:skills:craft|Craft]] skill.
     * Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.     * Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
     * Warforged are not capable of procreation - they may only be made by those with the knowledge to do so.     * Warforged are not capable of procreation - they may only be made by those with the knowledge to do so.
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   * **Constructed Mind:** Warforged get a +2 racial bonus to resist mind-affecting and stunning effects, and are immune to paralysis and sleep effects.   * **Constructed Mind:** Warforged get a +2 racial bonus to resist mind-affecting and stunning effects, and are immune to paralysis and sleep effects.
   * **Constructed Fortitude:** Warforged get a +2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison, and sickness effects, as well as on stabilization checks, and checks to remove negative levels.   * **Constructed Fortitude:** Warforged get a +2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison, and sickness effects, as well as on stabilization checks, and checks to remove negative levels.
-  * **Natural Plating:** Warforged have a metal plating that provides them with a +2 natural armor bonus to AC. Warforged can still wear normal armor as can other races. Warforged can be targeted by spells, powers and effects that affect objects made from metal, stone and wood.+  * **Natural Plating:** Warforged have a metal plating that provides them with a +2 natural armor bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]]. Warforged can still wear normal armor as can other races. Warforged can be targeted by spells, powers and effects that affect objects made from metal, stone and wood.
   * **Constructed Assault:** Warforged possess a single slam attack, which deals 1d6 damage and follows the standard rules for Natural Attacks.   * **Constructed Assault:** Warforged possess a single slam attack, which deals 1d6 damage and follows the standard rules for Natural Attacks.