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chargen:races:warforged:living_construct [2026/03/09 21:30] – Hyperlinking Craft entries elfinlockschargen:races:warforged:living_construct [2026/03/13 18:52] (current) – hyperlinking nonlethal entry elfinlocks
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   * Like constructs, living constructs are immune to paralysis and sleep effects.   * Like constructs, living constructs are immune to paralysis and sleep effects.
   * Unlike constructs, living constructs are not immune to disease, death effects, energy drain, exhaustion, fatigue, mind-affecting, nausea, poison, stunning and sickened effects, but they do get a +2 racial bonus to saving throws to resist them.   * Unlike constructs, living constructs are not immune to disease, death effects, energy drain, exhaustion, fatigue, mind-affecting, nausea, poison, stunning and sickened effects, but they do get a +2 racial bonus to saving throws to resist them.
-  * Unlike constructs, living constructs are not immune to ability damage, ability drain, bleed, necromancy effects (see below), negative levels, non-lethal damage, effects that require a Fortitude save or death from massive damage.+  * Unlike constructs, living constructs are not immune to ability damage, ability drain, bleed, necromancy effects (see below), negative levels, [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], effects that require a Fortitude save or death from massive damage.
   * Living constructs do not need to eat, breath or sleep, but those with abilities that require rest time, such as TP and MP, still need appropriate time to recuperate.   * Living constructs do not need to eat, breath or sleep, but those with abilities that require rest time, such as TP and MP, still need appropriate time to recuperate.
   * Spells from the conjuration (healing) subschool are only half effective on living constructs, rounded down.   * Spells from the conjuration (healing) subschool are only half effective on living constructs, rounded down.