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chargen:races:tfolk [2026/03/09 21:19] – hyperlinking Athletics elfinlockschargen:races:tfolk [2026/03/09 22:08] (current) – Hyperlinking Survival entries elfinlocks
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   * **Expert Swimmer:** Turtlefolk often grow up near water, and they seem to glide through the waves with uncanny aptitude. Turtlefolk have a swim speed of 40 ft, and a +8 racial bonus on [[priority:skills:athletics|Athletics]] checks to swim accordingly.   * **Expert Swimmer:** Turtlefolk often grow up near water, and they seem to glide through the waves with uncanny aptitude. Turtlefolk have a swim speed of 40 ft, and a +8 racial bonus on [[priority:skills:athletics|Athletics]] checks to swim accordingly.
   * **Tough As Nails:** Turtlefolk are well accustomed to the wilderness, and are considered worldly and wise. They gain a +2 racial bonus on saving throws against mind-affecting effects and poison.   * **Tough As Nails:** Turtlefolk are well accustomed to the wilderness, and are considered worldly and wise. They gain a +2 racial bonus on saving throws against mind-affecting effects and poison.
-  * **Naturalist:** Turtlefolk are well accustomed to living in the wilderness - Heal and Survival are always Key Skills for them.+  * **Naturalist:** Turtlefolk are well accustomed to living in the wilderness -[[priority:skills:heal|Heal]]and [[priority:skills:survival|Survival]] are always Key Skills for them.
   * **Shell Retreat:** A Turtlefolk can withdraw into their shell at a moment’s notice to hide from danger. Retreating into or exiting from the shell is a Swift action. Whilst inside the shell, the Turtlefolk has Total Cover, however they may not retaliate either, lest they lose this benefit. This protects them from effects which demand line of effect to a target, such as a [[priority:magic:spells:tier3:fireball|Fireball]].   * **Shell Retreat:** A Turtlefolk can withdraw into their shell at a moment’s notice to hide from danger. Retreating into or exiting from the shell is a Swift action. Whilst inside the shell, the Turtlefolk has Total Cover, however they may not retaliate either, lest they lose this benefit. This protects them from effects which demand line of effect to a target, such as a [[priority:magic:spells:tier3:fireball|Fireball]].
   * **Deep Diver:** A Turtlefolk is well accustomed to being underwater for extended periods of time. They may hold their breath for a number of rounds equal to four times their Constitution score before risking suffocation or drowning.   * **Deep Diver:** A Turtlefolk is well accustomed to being underwater for extended periods of time. They may hold their breath for a number of rounds equal to four times their Constitution score before risking suffocation or drowning.