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chargen:races:tfolk [2023/10/11 22:48] – [Standard Racial Traits] elfinlockschargen:races:tfolk [2024/05/15 01:02] (current) – [Alternative Racial Traits] elfinlocks
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Turtlefolk are hardy and wise, but aren’t as quick as the younger races. They receive +2 Constitution and Wisdom, and -2 Dexterity.+  * **Ability Score Modifiers:** Turtlefolk are hardy and wise, but aren’t as quick as the younger races. They receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Constitution and Wisdom, and a racial penalty to Dexterity.
   * **Size:** Turtlefolk are Medium creatures, and thus receive no bonuses or penalties due to their size.   * **Size:** Turtlefolk are Medium creatures, and thus receive no bonuses or penalties due to their size.
   * **Type:** Turtlefolk are humanoids with the reptilian subtype.   * **Type:** Turtlefolk are humanoids with the reptilian subtype.
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   * **Deep Diver:** A Turtlefolk is well accustomed to being underwater for extended periods of time. They may hold their breath for a number of rounds equal to four times their Constitution score before risking suffocation or drowning.   * **Deep Diver:** A Turtlefolk is well accustomed to being underwater for extended periods of time. They may hold their breath for a number of rounds equal to four times their Constitution score before risking suffocation or drowning.
  
-==== Alternative Racial Traits ==== 
  
-  * **Tortoisefolk:** Some are a noticeably different breed than your usual Turtlefolk. Such kinds are referred to as Tortoisefolk. In place of softer, flipper-like appendages, Tortoisefolk have rough claws and a strong jaw. Despite this fearsome appearance, many are vegetarian, with few exceptions. Tortoisefolk have a bite attack. This attack is a primary natural attack (unless they are wielding a manufactured weapon), which deals 1d6 damage. Tortoisefolk also gain 2 claw attacks, these are primary natural attacks and deal 1d4 damage each. However, Tortoisefolk are not as accustomed to the water as their Turtle kin; this racial trait replaces Deep Diver and Expert Swimmer.  
-  * **Young Unusual Combative Turtlefolk with Eastern Influence:** Some Turtlefolk are unusually skilled in particular weaponry. They gain proficiency with the following weapons: Nunchaku, Katana, Quarterstaff, and Sais. This trait replaces Tough As Nails.