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| chargen:races:tfolk [2023/05/12 20:38] – created elfinlocks | chargen:races:tfolk [2024/05/15 01:02] (current) – [Alternative Racial Traits] elfinlocks | ||
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| Amongst the races closely tied to the natural world of the Material plane, the Turtlefolk are perhaps one of the most integrated. Although some say they are descended from ancestors in the Feywild, others cite they are one with the world; beings who simply came to be during the formation of the plane itself, and are expected to continue to live long past the era of shorter lived races. | Amongst the races closely tied to the natural world of the Material plane, the Turtlefolk are perhaps one of the most integrated. Although some say they are descended from ancestors in the Feywild, others cite they are one with the world; beings who simply came to be during the formation of the plane itself, and are expected to continue to live long past the era of shorter lived races. | ||
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| ===== Standard Racial Traits ===== | ===== Standard Racial Traits ===== | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Size:** Turtlefolk are Medium creatures, and thus receive no bonuses or penalties due to their size. | * **Size:** Turtlefolk are Medium creatures, and thus receive no bonuses or penalties due to their size. | ||
| * **Type:** Turtlefolk are humanoids with the reptilian subtype. | * **Type:** Turtlefolk are humanoids with the reptilian subtype. | ||
| - | * **Base Speed:** Turtlefolk have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. | + | * **Slow and Steady:** Turtlefolk have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. |
| * **Languages: | * **Languages: | ||
| * **Strong Shell:** Turtlefolk have a strong shell that protects them from danger. They receive a +2 Natural Armor bonus. | * **Strong Shell:** Turtlefolk have a strong shell that protects them from danger. They receive a +2 Natural Armor bonus. | ||
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| * **Tough As Nails:** Turtlefolk are well accustomed to the wilderness, and are considered worldly and wise. They gain a +2 racial bonus on saving throws against mind-affecting effects and poison. | * **Tough As Nails:** Turtlefolk are well accustomed to the wilderness, and are considered worldly and wise. They gain a +2 racial bonus on saving throws against mind-affecting effects and poison. | ||
| * **Naturalist: | * **Naturalist: | ||
| - | * **Shell Retreat:** A Turtlefolk can withdraw into their shell at a moment’s notice to hide from danger. Retreating into or exiting from the shell is a Swift action. Whilst inside the shell, the Turtlefolk has Total Cover, however they may not retaliate either, lest they lose this benefit. This includes | + | * **Shell Retreat:** A Turtlefolk can withdraw into their shell at a moment’s notice to hide from danger. Retreating into or exiting from the shell is a Swift action. Whilst inside the shell, the Turtlefolk has Total Cover, however they may not retaliate either, lest they lose this benefit. This protects them from effects which demand line of effect to a target, such as a [[priority: |
| * **Deep Diver:** A Turtlefolk is well accustomed to being underwater for extended periods of time. They may hold their breath for a number of rounds equal to four times their Constitution score before risking suffocation or drowning. | * **Deep Diver:** A Turtlefolk is well accustomed to being underwater for extended periods of time. They may hold their breath for a number of rounds equal to four times their Constitution score before risking suffocation or drowning. | ||
| - | ==== Alternative Racial Traits ==== | ||
| - | * **Tortoisefolk: | ||
| - | * **Young Unusual Combative Turtlefolk with Eastern Influence: | ||
