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chargen:races:racial_talents:viera [2024/09/01 18:17] elfinlockschargen:races:racial_talents:viera [2026/03/09 05:22] (current) – Replacing Move Action with Half Action, hyperlinking elfinlocks
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   * **Requirements:** [[chargen:races:viera|Viera]], [[priority:skills:survival|Survival]] 10, 20 [[game_systems:experience|Experience]]   * **Requirements:** [[chargen:races:viera|Viera]], [[priority:skills:survival|Survival]] 10, 20 [[game_systems:experience|Experience]]
  
-You can move through any sort of undergrowth (such as thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per Move Action. This does not allow the wearer to move through solid objects or creatures. This Talent counts as [[paths:nature_path#woodland_stride|Woodland Stride]] for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride.+You can move through any sort of undergrowth (such as thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per [[chargen:common_terms#action_types|Half Action]]. This does not allow the wearer to move through solid objects or creatures. This Talent counts as [[paths:nature_path#woodland_stride|Woodland Stride]] for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride.
 </WRAP> </WRAP>
  
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 ===== Hunting Claws ===== ===== Hunting Claws =====
 <WRAP round box> <WRAP round box>
-  * **Requirements:** [[chargen:races:viera|Viera]], [[priority:prowess|BaB]] 1, 20 [[game_systems:experience|Experience]]+  * **Requirements:** [[chargen:races:viera|Viera]], [[priority:prowess|Prowess]] 1, 20 [[game_systems:experience|Experience]]
  
 Some Viera have developed claws, suited for survival in the wildest parts of the world. Viera with this Talent have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d6 points of damage each. Some Viera have developed claws, suited for survival in the wildest parts of the world. Viera with this Talent have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d6 points of damage each.