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chargen:races:racial_talents:viera [2024/05/15 01:00] – created elfinlockschargen:races:racial_talents:viera [2024/09/01 18:17] (current) elfinlocks
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 ====== Viera Racial Talents ====== ====== Viera Racial Talents ======
 +
 +===== Bunny-Burrow =====
 +<WRAP round box>
 +  * **Requirements:** [[chargen:races:viera|Viera]], [[priority:skills:survival|Survival]] 5, 15 [[game_systems:experience|Experience]]
 +
 +Certain clans of Viera prefer the ground to the treetops, and make their homes there. Viera with this racial talent may Burrow at a speed of 15 feet through clay, mud, dirt, and similar materials, as long as they are of hardness 5 or lower. They may choose whether or not to leave a tunnel behind when using this Talent.
 +</WRAP>
 +
 +----
 +
 +===== Down The Rabbit Hole =====
 +<WRAP round box>
 +  * **Requirements:** Viera, [[priority:skills:knowledge|Knowledge]] (Planes) 20, 30 Experience
 +
 +In times of stress, a Viera may call to their Fey lineage to escape imminent danger through seemingly impossible means, though they don't have much of a say on whether or not it truly helps their situation. By spending a [[game_systems:hero_points|Hero Point]], the Viera may transport themselves to a random location in their current plane. The exact destination is often weaved by fate, and thus the Game Master may choose to roll, or to dictate the destination, at their choosing. 
 +
 +The Viera may use this ability whilst impaired under almost any status condition, though they must be conscious to invoke it. If they happen to have fellow adventurers on their person, the Viera's companions will also be transported, but will be incurably Sickened for the next week.
 +</WRAP>
 +
 +----
 +
 +===== In The Briar Patch =====
 +<WRAP round box>
 +  * **Requirements:** [[chargen:races:viera|Viera]], [[priority:skills:survival|Survival]] 10, 20 [[game_systems:experience|Experience]]
 +
 +You can move through any sort of undergrowth (such as thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per Move Action. This does not allow the wearer to move through solid objects or creatures. This Talent counts as [[paths:nature_path#woodland_stride|Woodland Stride]] for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride.
 +</WRAP>
 +
 +----
  
 ===== Hunting Claws ===== ===== Hunting Claws =====
 <WRAP round box> <WRAP round box>
-  * **Requirements:** [[chargen:races:viera|Viera]], [[priority:prowess|BaB]] 1, 20 [[game_systems:experience|Experienc]]e+  * **Requirements:** [[chargen:races:viera|Viera]], [[priority:prowess|BaB]] 1, 20 [[game_systems:experience|Experience]]
  
 Some Viera have developed claws, suited for survival in the wildest parts of the world. Viera with this Talent have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d6 points of damage each. Some Viera have developed claws, suited for survival in the wildest parts of the world. Viera with this Talent have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d6 points of damage each.
 +</WRAP>
 +
 +----
 +
 +===== Rabbit Jump =====
 +<WRAP round box>
 +  * **Requirements:** [[chargen:races:viera|Viera]], [[priority:skills:acrobatics|Acrobatics]] 5, 20 [[game_systems:experience|Experience]]
 +
 +Viera are known for their speed and jumping, and you are no exception. With this Talent, you may treat vertical jumps as horizontal for determining distance. This Talent counts as [[paths:mobile_path#high_jump|High Jump]] for Talents and effects which interact with or require High Jump.
 </WRAP> </WRAP>
  
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