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| chargen:races:racial_talents:revenant [2024/05/11 07:38] – [Mage's Skull] elfinlocks | chargen:races:racial_talents:revenant [2026/03/09 05:25] (current) – Replacing Move Action with Half Action, hyperlinking elfinlocks |
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| * **Requirements:** Lichling, 25 Experience | * **Requirements:** Lichling, 25 Experience |
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| As a Standard Action, you may touch a living creature (this is resolved as a touch attack) to inflict them with a terrible dread which paralyzes them. The creature must make a Fortitude save (DC 10 + your [[priority:health|Hit Dice]] or [[priority:magic|Caster Level]], whichever is greater), or be permanently paralyzed. Creatures who succeed on the save are paralyzed for one round. This is a supernatural effect which cannot be dispelled. Anyone paralyzed by this effect appears dead, though a suitable [[priority:skills:heal|Heal]] check (made against the DC of your touch) or a [[priority:skills:perception|Perception]] check (made against your touch DC + 5) reveals that they are alive. | As a [[chargen:common_terms#action_types|Half Action]], you may touch a living creature (this is resolved as a touch attack) to inflict them with a terrible dread which paralyzes them. The creature must make a Fortitude save (DC 10 + your [[priority:health|Hit Dice]] or [[priority:magic|Caster Level]], whichever is greater), or be permanently paralyzed. Creatures who succeed on the save are paralyzed for one round. This is a supernatural effect which cannot be dispelled. Anyone paralyzed by this effect appears dead, though a suitable [[priority:skills:heal|Heal]] check (made against the DC of your touch) or a [[priority:skills:perception|Perception]] check (made against your touch DC + 5) reveals that they are alive. |
| </WRAP> | </WRAP> |
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| * **Requirements:** Chill Touch, Always Watching, 30 Experience | * **Requirements:** Chill Touch, Always Watching, 30 Experience |
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| You become a Lich in a truer sense - you may now bind your "spawn point" to a single specific object of your choice, reappearing there upon death instead of the location you died in. The object may not be larger than a 10x10 ft. cube, but may otherwise be anything you wish. The object may be fortified, enchanted, stowed away, and other such actions as you see fit. The object permanently exudes a very strong necromatic aura, though this may be masked with suitable magical effects. | You become a Lich in the true sense - you may now bind your "spawn point" to a single specific object of your choice, reappearing there upon death instead of the location you died in. The object may not be larger than a 10x10 ft. cube, but may otherwise be anything you wish. The object may be fortified, enchanted, stowed away, and other such actions as you see fit. The object permanently exudes a very strong necromatic aura, though this may be masked with suitable magical effects. |
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| | You may change the object you are bound to, through an uninterrupted 48 hour ritual - you may not perform any other tasks whilst working on this rebinding. |
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| You may still choose to "spawn" from your fallen skull after selecting this Talent if you wish, though you **must** make this choice immediately upon death, and you cannot change your decision. | You may still choose to "spawn" from your fallen skull after selecting this Talent if you wish, though you **must** make this choice immediately upon death, and you cannot change your decision. |