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chargen:races:racial_talents:kobold [2026/03/09 21:33] – Hyperlinking Craft entries elfinlockschargen:races:racial_talents:kobold [2026/03/09 21:57] (current) – Hyperlinking Perception skill entries elfinlocks
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   * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:fly|Fly]] 5, 25 [[game_systems:experience|Experience]]   * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:fly|Fly]] 5, 25 [[game_systems:experience|Experience]]
  
-You grow a pair of wings, which you may use to safely fall from great heights and to glide about. By making a DC 15 Fly check (subject to weather conditions), you make fall from any height, as if using Feather Fall. Additionally, you may make a DC 20 Fly check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen.+You grow a pair of wings, which you may use to safely fall from great heights and to glide about. By making a DC 15[[priority:skills:fly|Fly]] check (subject to weather conditions), you make fall from any height, as if using Feather Fall. Additionally, you may make a DC 20[[priority:skills:fly|Fly]] check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen.
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   * String Trap - [[priority:magic:spells:tier2:web|]]   * String Trap - [[priority:magic:spells:tier2:web|]]
  
-Traps possess a hardness of 10, and 20 Hit Points. They may be destroyed by suitable area-of-effect damage, but may not be targeted by attack rolls unless the creature has successfully spotted it with a successful Perception check. A creature caught in the trap cannot attack the trap until they escape. Traps last indefinitely, though you may disassemble a trap which has not activated if desired - this refunds the materials.+Traps possess a hardness of 10, and 20 Hit Points. They may be destroyed by suitable area-of-effect damage, but may not be targeted by attack rolls unless the creature has successfully spotted it with a successful [[priority:skills:perception|Perception]] check. A creature caught in the trap cannot attack the trap until they escape. Traps last indefinitely, though you may disassemble a trap which has not activated if desired - this refunds the materials.
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