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chargen:races:racial_talents:kobold [2024/05/11 07:10] – [Kobold Ingenuity (Ex)] elfinlockschargen:races:racial_talents:kobold [2026/03/09 21:57] (current) – Hyperlinking Perception skill entries elfinlocks
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   * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:fly|Fly]] 5, 25 [[game_systems:experience|Experience]]   * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:fly|Fly]] 5, 25 [[game_systems:experience|Experience]]
  
-You grow a pair of wings, which you may use to safely fall from great heights and to glide about. By making a DC 15 Fly check (subject to weather conditions), you make fall from any height, as if using Feather Fall. Additionally, you may make a DC 20 Fly check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen.+You grow a pair of wings, which you may use to safely fall from great heights and to glide about. By making a DC 15[[priority:skills:fly|Fly]] check (subject to weather conditions), you make fall from any height, as if using Feather Fall. Additionally, you may make a DC 20[[priority:skills:fly|Fly]] check whenever you are airborne to glide, moving 5 feet laterally for every 10 feet of distance fallen.
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   * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:craft|Craft]] (Trap) 4, 35 [[game_systems:experience|Experience]]   * **Requirements:** [[chargen:races:kobold|Kobold]], [[priority:skills:craft|Craft]] (Trap) 4, 35 [[game_systems:experience|Experience]]
  
-As a Standard Action, you may make a [[priority:skills:craft|Craft]] (Trap) check to rapidly construct a rudimentary trap in a location adjacent to you. A trap may occupy one five foot square for every 4 ranks in Craft (Trap) you possess (to a maximum of five squares at 20 ranks), and the squares must connect to one another. Additionally, you must pay 1 TU in Crafting Goods for every square of traps constructed in this manner. Your traps are only noticeable to you - the [[priority:skills:perception|Perception]] DC to spot your traps is opposed to the result of your Craft (Traps) check.+As a [[chargen:common_terms#action_types|Half Action]], you may make a [[priority:skills:craft|Craft]] (Trap) check to rapidly construct a rudimentary trap in a location adjacent to you. A trap may occupy one five foot square for every 4 ranks in[[priority:skills:craft|Craft]] (Trap) you possess (to a maximum of five squares at 20 ranks), and the squares must connect to one another. Additionally, you must pay 1 TU in Crafting Goods for every square of traps constructed in this manner. Your traps are only noticeable to you - the [[priority:skills:perception|Perception]] DC to spot your traps is opposed to the result of your[[priority:skills:craft|Craft]] (Traps) check.
  
 When you use this Talent, select a trap from the list below - the trap creates the effects of the corresponding spell, but is a purely mundane effect. All traps require a Reflex save, as their associated spell. The DC for this save is 10 + your ranks in [[priority:skills:craft|Craft]] (Trap) + your Intelligence modifier. When you use this Talent, select a trap from the list below - the trap creates the effects of the corresponding spell, but is a purely mundane effect. All traps require a Reflex save, as their associated spell. The DC for this save is 10 + your ranks in [[priority:skills:craft|Craft]] (Trap) + your Intelligence modifier.
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   * String Trap - [[priority:magic:spells:tier2:web|]]   * String Trap - [[priority:magic:spells:tier2:web|]]
  
-Traps possess a hardness of 10, and 20 Hit Points. They may be destroyed by suitable area-of-effect damage, but may not be targeted by attack rolls unless the creature has successfully spotted it with a successful Perception check. A creature caught in the trap cannot attack the trap until they escape. Traps last indefinitely, though you may disassemble a trap which has not activated if desired - this refunds the materials.+Traps possess a hardness of 10, and 20 Hit Points. They may be destroyed by suitable area-of-effect damage, but may not be targeted by attack rolls unless the creature has successfully spotted it with a successful [[priority:skills:perception|Perception]] check. A creature caught in the trap cannot attack the trap until they escape. Traps last indefinitely, though you may disassemble a trap which has not activated if desired - this refunds the materials.
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