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chargen:races:racial_talents:halfgiant [2024/05/11 04:29] elfinlockschargen:races:racial_talents:halfgiant [2024/09/01 17:48] (current) – [Long-Strides] elfinlocks
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 ===== Resilient Heritage ===== ===== Resilient Heritage =====
 +<WRAP round box>
   * **Requirements:** [[chargen:races:halfgiant|Half-Giant]], 15 [[game_systems:experience|Experience]], at [[:chargen|Character Creation]] only   * **Requirements:** [[chargen:races:halfgiant|Half-Giant]], 15 [[game_systems:experience|Experience]], at [[:chargen|Character Creation]] only
  
 Your Giant-blooded heritage is particularly strong, and allows you to outgrow the norms of your kin. Your natural size increases to Large, and you may adjust all of your associated scores appropriately, as shown on the [[game_systems:size|Size Table]]. Your Giant-blooded heritage is particularly strong, and allows you to outgrow the norms of your kin. Your natural size increases to Large, and you may adjust all of your associated scores appropriately, as shown on the [[game_systems:size|Size Table]].
 +</WRAP>
  
-===== Long-Strides =====+----
  
 +===== Long-Strides =====
 +<WRAP round box>
   * **Requirements:** Resilient Heritage, 30 Experience   * **Requirements:** Resilient Heritage, 30 Experience
  
 You easily lead the way with long, powerful strides - your base land speed increases to 40 feet. You easily lead the way with long, powerful strides - your base land speed increases to 40 feet.
 +</WRAP>
  
-===== Rock-Catcher =====+----
  
 +===== Rock-Catcher =====
 +<WRAP round box>
   * **Requirements:** [[chargen:races:halfgiant|Half-Giant]], 15 [[game_systems:experience|Experience]]   * **Requirements:** [[chargen:races:halfgiant|Half-Giant]], 15 [[game_systems:experience|Experience]]
  
 You may catch rocks of your size or smaller once per round as a Free Action, by making a DC 20 Reflex save (if the projectile possesses a magical bonus on the attack, the bonus is added to the DC). You may not catch the rock if you are flat-footed against it. You may catch rocks of your size or smaller once per round as a Free Action, by making a DC 20 Reflex save (if the projectile possesses a magical bonus on the attack, the bonus is added to the DC). You may not catch the rock if you are flat-footed against it.
 +</WRAP>
  
-===== Rock-Thrower =====+----
  
 +===== Rock-Thrower =====
 +<WRAP round box>
   * **Requirements:** Rock-Catcher, [[chargen:races:halfgiant|Half-Giant]], 15 [[game_systems:experience|Experience]]   * **Requirements:** Rock-Catcher, [[chargen:races:halfgiant|Half-Giant]], 15 [[game_systems:experience|Experience]]
  
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 Damage is typically 1d6 for Tiny rocks, and 1d8 for Small rocks. You add 1.5x your STR modifier to damage rolls with thrown rocks. Damage is typically 1d6 for Tiny rocks, and 1d8 for Small rocks. You add 1.5x your STR modifier to damage rolls with thrown rocks.
 +</WRAP>
 +
 +----
 +