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| chargen:races:racial_talents:goblin [2024/05/11 18:44] – created elfinlocks | chargen:races:racial_talents:goblin [2026/03/09 21:33] (current) – Hyperlinking Craft entries elfinlocks | ||
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| ====== Goblin Racial Talents ====== | ====== Goblin Racial Talents ====== | ||
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| + | <WRAP center 60%> | ||
| + | {{: | ||
| + | </ | ||
| ===== Ring of Fire ===== | ===== Ring of Fire ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As a free action, you may set yourself on fire, taking damage (1d6+1 per round). As long as you are on fire, you may freely light any square you stand on or move across, creating fire in that location. The fire lasts for a number of rounds equal to your ranks in Craft (Alchemy), and inflicts 1d6+1 points of fire damage to creatures which stand in the square(s). Additionally, | + | As a free action, you may set yourself on fire, taking damage (1d6+1 per round). As long as you are on fire, you may freely light any square you stand on or move across, creating fire in that location. The fire lasts for a number of rounds equal to your ranks in[[priority: |
| </ | </ | ||
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| ===== Burn! Burn! Burn! ===== | ===== Burn! Burn! Burn! ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may increase the potency of your flames by spending Alchemist Fires. When you set yourself on fire, you may expend one Alchemist Fire for every four ranks you possess in Craft (Alchemy). Doing so increases the damage inflicted by your fires (and to yourself) by 1d6+1 (to a maximum of 6d6+6). You may, if desired, mix the fire to be especially strong - this oily fire bypasses fire resistance (but not immunity) on yourself and your enemies. Use unwisely. | + | You may increase the potency of your flames by spending Alchemist Fires. When you set yourself on fire, you may expend one Alchemist Fire for every four ranks you possess in[[priority: |
| </ | </ | ||
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| ===== Bite Ankles ===== | ===== Bite Ankles ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| When you attack an enemy with a natural attack or unarmed strike, you may latch onto them, gnawing at their flesh. For as long as you wish, you are now **attached** to the enemy in question. Whilst attached, you occupy the same square as your enemy, and you move with them when they move. Every round you are attached, you may inflict 1d6 + your STR modifier in damage as a Free Action, and may attack normally. | When you attack an enemy with a natural attack or unarmed strike, you may latch onto them, gnawing at their flesh. For as long as you wish, you are now **attached** to the enemy in question. Whilst attached, you occupy the same square as your enemy, and you move with them when they move. Every round you are attached, you may inflict 1d6 + your STR modifier in damage as a Free Action, and may attack normally. | ||
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| ===== Roll With It ===== | ===== Roll With It ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| If you are struck by a melee weapon, you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an [[priority: | If you are struck by a melee weapon, you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an [[priority: | ||
