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chargen:races:racial_talents:goblin [2024/05/11 18:44] – created elfinlockschargen:races:racial_talents:goblin [2026/03/09 21:33] (current) – Hyperlinking Craft entries elfinlocks
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 ====== Goblin Racial Talents ====== ====== Goblin Racial Talents ======
 +
 +<WRAP center 60%>
 +{{:chargen:races:racial_talents:pasted:20240513-201500.jpeg|Goblins frequently take what they see as theirs, and burn the rest.}}
 +</WRAP>
  
 ===== Ring of Fire ===== ===== Ring of Fire =====
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-  * **Requirements:** Goblin, Craft (Alchemy) 1, 20 Experience+  * **Requirements:** Goblin,[[priority:skills:craft|Craft]] (Alchemy) 1, 20 Experience
  
-As a free action, you may set yourself on fire, taking damage (1d6+1 per round). As long as you are on fire, you may freely light any square you stand on or move across, creating fire in that location. The fire lasts for a number of rounds equal to your ranks in Craft (Alchemy), and inflicts 1d6+1 points of fire damage to creatures which stand in the square(s). Additionally, creatures which occupy the squares which you have set alight are automatically set on fire themselves - they may put themselves out by spending a Full Round Action.+As a free action, you may set yourself on fire, taking damage (1d6+1 per round). As long as you are on fire, you may freely light any square you stand on or move across, creating fire in that location. The fire lasts for a number of rounds equal to your ranks in[[priority:skills:craft|Craft]] (Alchemy), and inflicts 1d6+1 points of fire damage to creatures which stand in the square(s). Additionally, creatures which occupy the squares which you have set alight are automatically set on fire themselves - they may put themselves out by spending a Full Round Action.
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 ===== Burn! Burn! Burn! ===== ===== Burn! Burn! Burn! =====
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-  * **Requirements:** Ring of Fire, Craft (Alchemy) 4, 25 Experience+  * **Requirements:** Ring of Fire,[[priority:skills:craft|Craft]] (Alchemy) 4, 25 Experience
  
-You may increase the potency of your flames by spending Alchemist Fires. When you set yourself on fire, you may expend one Alchemist Fire for every four ranks you possess in Craft (Alchemy). Doing so increases the damage inflicted by your fires (and to yourself) by 1d6+1 (to a maximum of 6d6+6). You may, if desired, mix the fire to be especially strong - this oily fire bypasses fire resistance (but not immunity) on yourself and your enemies. Use unwisely.+You may increase the potency of your flames by spending Alchemist Fires. When you set yourself on fire, you may expend one Alchemist Fire for every four ranks you possess in[[priority:skills:craft|Craft]] (Alchemy). Doing so increases the damage inflicted by your fires (and to yourself) by 1d6+1 (to a maximum of 6d6+6). You may, if desired, mix the fire to be especially strong - this oily fire bypasses fire resistance (but not immunity) on yourself and your enemies. Use unwisely.
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 ===== Bite Ankles ===== ===== Bite Ankles =====
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-  * **Requirements:** Goblin, BaB 1, 20 Experience+  * **Requirements:** Goblin, [[priority:prowess|Prowess]] 1, 20 Experience
  
 When you attack an enemy with a natural attack or unarmed strike, you may latch onto them, gnawing at their flesh. For as long as you wish, you are now **attached** to the enemy in question. Whilst attached, you occupy the same square as your enemy, and you move with them when they move. Every round you are attached, you may inflict 1d6 + your STR modifier in damage as a Free Action, and may attack normally.  When you attack an enemy with a natural attack or unarmed strike, you may latch onto them, gnawing at their flesh. For as long as you wish, you are now **attached** to the enemy in question. Whilst attached, you occupy the same square as your enemy, and you move with them when they move. Every round you are attached, you may inflict 1d6 + your STR modifier in damage as a Free Action, and may attack normally. 
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 ===== Roll With It ===== ===== Roll With It =====
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-  * **Requirements:** Goblin, Acrobatics 5, 30 Experience+  * **Requirements:** Goblin, [[priority:skills:acrobatics|Acrobatics]] 5, 30 Experience
  
 If you are struck by a melee weapon, you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an [[priority:skills:acrobatics|Acrobatics]] check (DC = 10 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack, but instead convert that damage into movement with each point equating to 1 foot of movement. If you are struck by a melee weapon, you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an [[priority:skills:acrobatics|Acrobatics]] check (DC = 10 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack, but instead convert that damage into movement with each point equating to 1 foot of movement.