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chargen:races:racial_talents:gnome [2024/05/11 06:27] – [Return Home] elfinlockschargen:races:racial_talents:gnome [2025/08/23 01:02] (current) – [Obsession Journal] elfinlocks
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 ====== Gnome Racial Talents ====== ====== Gnome Racial Talents ======
  
-===== Obsession Journal ===== +<WRAP center 60%
-<WRAP round box+{{:chargen:races:racial_talents:pasted:20240513-184618.jpeg|Gnomes commonly are responsible for innovations in technology and magic alikethough are rarely credited due to their eccentric and reclusive nature.}}
-  * **Requirements:** [[chargen:races:gnome|Gnome]], 5 ranks in any [[priority:skills:craft|Craft]] OR [[priority:skills:knowledge|Knowledge]] OR [[priority:skills:profession|Profession]] OR [[priority:skills:artistry|Artistry]] skill, 30 [[game_systems:experience|Experience]] +
- +
-Gnomes are well-gnown to have a particular hobby which easily passes beyond a hobby or passive enjoyment, but is rather their true obsession. When you select this Talent, choose a single specific skill from the options in the requirements. You may spend TU (of any suitable kind, at GM discretion) to represent pursuit of your research. Doing so takes 10 hours of downtime investment, and a base price of 10 TU. Upon completion of this downtimeyou gain a +1 bonus to that specific skill, as long as you have your journal available to reference (this bonus is instead +2 if it is a background skill). +
- +
-You may repeat this process **ad infinitum** to expand the scope of your journal - each time you do, double the TU and downtime investment of the previous improvement to determine its cost, and increase the weight of your journal by 2 lbs. In exchange, the bonus provided by it increases by +1 (or +2 if it is a background skill). You may only have one journal at a time. If the journal is destroyed or otherwise discarded, you will have to begin anew.+
 </WRAP> </WRAP>
 +
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   * **Requirements:** [[chargen:races:gnome|Gnome]], [[priority:skills:bluff|Bluff]] 5, 20 [[game_systems:experience|Experience]]   * **Requirements:** [[chargen:races:gnome|Gnome]], [[priority:skills:bluff|Bluff]] 5, 20 [[game_systems:experience|Experience]]
  
-As a Full Round Action, you may utter a baffling koan to a specific creature who can understand you. The creature in question is affected by [[priority:magic:spells:tier4:confusion|]], as the spell (no save), for 1d2 rounds. +As a Full Round Action, you may utter a baffling koan to a specific creature who can understand you. The creature in question is affected by [[priority:magic:spells:tier4:confusion|]], as the spell (no save), for 1d2 rounds. Creatures affected by this Talent may not be subjected to it again for 24 hours.
  
 </WRAP> </WRAP>
  
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 +
 +===== Master Tinker =====
 +<WRAP round box>
 +  * **Requirements:** Gnome, Craft (Any) 5, 20 Experience
 +
 +Gnomes experiment with all manner of mechanical devices, and this leads martially inclined Gnomes to a unique predisposition. Gnomes with this Talent are proficient with any equipment which they have crafted themselves, without needing the associated proficiency Talent. Having the gear worked on by anyone else renders it inapplicable for this Talent.
 +</WRAP>
 +
 +----
 +
 +===== Natural Explorer =====
 +<WRAP round box>
 +  * **Requirements:** Gnome, Knowledge (Geography) 10, 30 Experience
 +
 +Gnomes have a habit of making their way to the further regions of the world in the name of wanderlust, exploration, and sheer curiosity. Gnomes with this Talent have mastered such endeavors, and receive a Climb speed of 10 ft. alongside a Swim speed of 5 ft.
 +</WRAP>
 +
 +----
 +
 +
 +===== Obsession Journal =====
 +<WRAP round box>
 +  * **Requirements:** [[chargen:races:gnome|Gnome]], 5 ranks in any [[priority:skills:craft|Craft]] OR [[priority:skills:knowledge|Knowledge]] OR [[priority:skills:profession|Profession]] OR [[priority:skills:harvest|Harvest]] skill, 30 [[game_systems:experience|Experience]]
 +
 +Gnomes are well-gnown to have a particular hobby which easily passes beyond a hobby or passive enjoyment, but is rather their true obsession. When you select this Talent, choose a single specific skill from the options in the requirements. You may spend TU (of any suitable kind, at GM discretion) to represent pursuit of your research. Doing so takes 10 hours of downtime investment, and a base price of 10 TU. Upon completion of this downtime, you gain a +1 bonus to that specific skill, as long as you have your journal available to reference.
 +
 +You may repeat this process **ad infinitum** to expand the scope of your journal - each time you do, double the TU and downtime investment of the previous improvement to determine its cost, and increase the weight of your journal by 2 lbs (for example, the TU cost would scale as such: 10, 20, 40, 80, 160, 320, etc). In exchange, the bonus provided by it increases by +1 each time. You may only have one journal at a time. If the journal is destroyed or otherwise discarded, you will have to begin anew.
 +</WRAP>
 +
 +----
 +
  
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