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| chargen:races:planekin [2024/05/14 21:46] – [Table: Common Names for Combined Elements] elfinlocks | chargen:races:planekin [2024/05/14 21:47] (current) – elfinlocks | ||
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| In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance. | In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance. | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| * **Walking On Sunshine:** Sylphs may tread on thin air - you may move up to 15 feet per turn as if under the effects of [[priority: | * **Walking On Sunshine:** Sylphs may tread on thin air - you may move up to 15 feet per turn as if under the effects of [[priority: | ||
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| In Common, a Child of Earth Planekin is known as an Oread. Stoic and contemplative, | In Common, a Child of Earth Planekin is known as an Oread. Stoic and contemplative, | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority: | * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority: | ||
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| Know as an Ifrit in Common, no Ifrit is satisfied with a sedentary life; like a wildfire, Ifrit must keep moving or burn away into nothingness. Ifrit not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and it's destructive, | Know as an Ifrit in Common, no Ifrit is satisfied with a sedentary life; like a wildfire, Ifrit must keep moving or burn away into nothingness. Ifrit not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and it's destructive, | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed. | * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed. | ||
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| Known as Undine in Common, these Planekin are highly reclusive, and enjoy the company of the creatures of the sea, though small Undine settlements in a deep lake or river are not unheard of. They are seen as mystical and a sign of good fortune by land-dwelling races, though this interest only drives them further away from the settled places of the world. Undine tend to be pacifistic and contemplative. | Known as Undine in Common, these Planekin are highly reclusive, and enjoy the company of the creatures of the sea, though small Undine settlements in a deep lake or river are not unheard of. They are seen as mystical and a sign of good fortune by land-dwelling races, though this interest only drives them further away from the settled places of the world. Undine tend to be pacifistic and contemplative. | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority: | * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority: | ||
