User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
chargen:races:planekin [2024/03/17 17:47] elfinlockschargen:races:planekin [2024/05/14 21:47] (current) elfinlocks
Line 59: Line 59:
 </WRAP> </WRAP>
  
-  * **Ability Score Modifiers:** A Planekin'ability scores are dictated by their **Heritage** - see below for more information on this. +  * **Ability Score Modifiers:** A Planekin'Ability Modifiers are dictated by their **Heritage** - see below for more information on this. 
-  * **Size:** Planekin are Medium creatures, and thus receive no bonuses or penalties due to their size.+  * **Size:** Planekin are [[game_systems:size|Medium]] creatures, and thus receive no bonuses or penalties due to their size.
   * **Base Speed:** Planekin have a base speed of 30 feet.   * **Base Speed:** Planekin have a base speed of 30 feet.
   * **Languages:** All Planekin speak common, plus additional languages based on their **Heritage**. They do not gain bonus languages from their Intelligence score.   * **Languages:** All Planekin speak common, plus additional languages based on their **Heritage**. They do not gain bonus languages from their Intelligence score.
Line 84: Line 84:
  
 <WRAP center round info 60%> <WRAP center round info 60%>
-If you select the same Heritage twice, **double** the bonuses granted. For example, selecting Airkin twice would grant you +4 Dexterity, the ability to walk on air for up to 30 feet of movement, and the ability to use Feather Fall twice per day.+If you select the same Heritage twice, **double** the bonuses granted. For example, selecting Airkin twice would grant you the ability to walk on air for up to 30 feet of movement, and the ability to use Feather Fall twice per day.
 </WRAP> </WRAP>
  
Line 96: Line 96:
 In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance. In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance.
  
-  * **Ability Score Modifiers:** Sylphs receive +2 Dexterity.+  * **Ability Score Modifiers:** Sylphs receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Dexterity.
   * **Languages:** Sylphs gain Auran as a bonus language.   * **Languages:** Sylphs gain Auran as a bonus language.
   * **Walking On Sunshine:** Sylphs may tread on thin air - you may move up to 15 feet per turn as if under the effects of [[priority:magic:spells:tier4:air_walk|Air Walk]] (this may be combined with any additional movement on the ground). If you end your movement in the air, you slowly fall to the ground at 60 feet per round, as the spell. This effect treats your [[priority:health|Hit Die]] as your [[priority:magic|Caster Level]].   * **Walking On Sunshine:** Sylphs may tread on thin air - you may move up to 15 feet per turn as if under the effects of [[priority:magic:spells:tier4:air_walk|Air Walk]] (this may be combined with any additional movement on the ground). If you end your movement in the air, you slowly fall to the ground at 60 feet per round, as the spell. This effect treats your [[priority:health|Hit Die]] as your [[priority:magic|Caster Level]].
Line 105: Line 105:
 In Common, a Child of Earth Planekin is known as an Oread. Stoic and contemplative, Oread are a race not easily moved, yet almost unstoppable when spurred to action. They remain a mystery to most of the world thanks to their reclusive nature, but those who seek them out in their secluded mountain hideaways find Oread to be quiet, dependable, and protective of their friends. In Common, a Child of Earth Planekin is known as an Oread. Stoic and contemplative, Oread are a race not easily moved, yet almost unstoppable when spurred to action. They remain a mystery to most of the world thanks to their reclusive nature, but those who seek them out in their secluded mountain hideaways find Oread to be quiet, dependable, and protective of their friends.
  
-  * **Ability Score Modifiers:** Oread receive +2 Constitution.+  * **Ability Score Modifiers:** Oread receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Constitution.
   * **Languages:** Oread receive Terran as a bonus language.   * **Languages:** Oread receive Terran as a bonus language.
   * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority:health|Hit Dice]] meet or exceed the toughness of the material to be burrowed through. Oread do not leave tunnels from burrowing in this manner.   * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority:health|Hit Dice]] meet or exceed the toughness of the material to be burrowed through. Oread do not leave tunnels from burrowing in this manner.
Line 114: Line 114:
 Know as an Ifrit in Common, no Ifrit is satisfied with a sedentary life; like a wildfire, Ifrit must keep moving or burn away into nothingness. Ifrit not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and it's destructive, pitiless nature. Know as an Ifrit in Common, no Ifrit is satisfied with a sedentary life; like a wildfire, Ifrit must keep moving or burn away into nothingness. Ifrit not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and it's destructive, pitiless nature.
  
-  * **Ability Score Modifiers:** Ifrit receive +2 Charisma.+  * **Ability Score Modifiers:** Ifrit receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Charisma.
   * **Languages:** Ifrit receive Ignan as a bonus language.   * **Languages:** Ifrit receive Ignan as a bonus language.
   * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed.   * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed.
Line 128: Line 128:
 Known as Undine in Common, these Planekin are highly reclusive, and enjoy the company of the creatures of the sea, though small Undine settlements in a deep lake or river are not unheard of. They are seen as mystical and a sign of good fortune by land-dwelling races, though this interest only drives them further away from the settled places of the world. Undine tend to be pacifistic and contemplative.  Known as Undine in Common, these Planekin are highly reclusive, and enjoy the company of the creatures of the sea, though small Undine settlements in a deep lake or river are not unheard of. They are seen as mystical and a sign of good fortune by land-dwelling races, though this interest only drives them further away from the settled places of the world. Undine tend to be pacifistic and contemplative. 
  
-  * **Ability Score Modifiers:** Undine receive +2 Wisdom.+  * **Ability Score Modifiers:** Undine receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Wisdom.
   * **Languages:** Undine receive Aquan as a bonus language.   * **Languages:** Undine receive Aquan as a bonus language.
   * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority:skills:athletics|Athletics]] checks to move in water.   * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority:skills:athletics|Athletics]] checks to move in water.