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| chargen:races:planekin [2023/09/13 07:26] – [Table: Common Names for Combined Elements] elfinlocks | chargen:races:planekin [2024/05/14 21:47] (current) – elfinlocks | ||
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| </ | </ | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| - | * **Size:** Planekin are Medium creatures, and thus receive no bonuses or penalties due to their size. | + | * **Size:** Planekin are [[game_systems: |
| * **Base Speed:** Planekin have a base speed of 30 feet. | * **Base Speed:** Planekin have a base speed of 30 feet. | ||
| * **Languages: | * **Languages: | ||
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| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| - | If you select the same Heritage twice, **double** the bonuses granted. For example, selecting Airkin twice would grant you +4 Dexterity, | + | If you select the same Heritage twice, **double** the bonuses granted. For example, selecting Airkin twice would grant you the ability to walk on air for up to 30 feet of movement, and the ability to use Feather Fall twice per day. |
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| In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance. | In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance. | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| - | * **Walking On Sunshine:** Sylphs may tread on thin air - you may move at a speed of 10 feet per turn as if under the effects of [[priority: | + | * **Walking On Sunshine:** Sylphs may tread on thin air - you may move up to 15 feet per turn as if under the effects of [[priority: |
| * **Happy Landings:** Sylphs may cast [[priority: | * **Happy Landings:** Sylphs may cast [[priority: | ||
| ==== Child of Earth ==== | ==== Child of Earth ==== | ||
| - | In Common, a Child of Earth Planekin is known as an Oread. Stoic and contemplative, | + | In Common, a Child of Earth Planekin is known as an Oread. Stoic and contemplative, |
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority: | * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority: | ||
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| Know as an Ifrit in Common, no Ifrit is satisfied with a sedentary life; like a wildfire, Ifrit must keep moving or burn away into nothingness. Ifrit not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and it's destructive, | Know as an Ifrit in Common, no Ifrit is satisfied with a sedentary life; like a wildfire, Ifrit must keep moving or burn away into nothingness. Ifrit not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and it's destructive, | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed. | * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed. | ||
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| Known as Undine in Common, these Planekin are highly reclusive, and enjoy the company of the creatures of the sea, though small Undine settlements in a deep lake or river are not unheard of. They are seen as mystical and a sign of good fortune by land-dwelling races, though this interest only drives them further away from the settled places of the world. Undine tend to be pacifistic and contemplative. | Known as Undine in Common, these Planekin are highly reclusive, and enjoy the company of the creatures of the sea, though small Undine settlements in a deep lake or river are not unheard of. They are seen as mystical and a sign of good fortune by land-dwelling races, though this interest only drives them further away from the settled places of the world. Undine tend to be pacifistic and contemplative. | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority: | * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority: | ||
