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| chargen:races:planekin [2023/09/13 07:10] – elfinlocks | chargen:races:planekin [2024/05/14 21:47] (current) – elfinlocks | ||
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| //The Planekin are both familiar and uniquely alien in their appearance. Whilst they display an appearance of gender dimorphism that one may expect from the other races natural to the Material Plane, it comes across as a foreign creature simply emulating this natural difference, depending upon their self-perception. Whether this shaping of their own physicality is intentional or instinctual in some way, I cannot say for certain. Every Planekin I have dared ask about it seems to pay it no mind at all.// | //The Planekin are both familiar and uniquely alien in their appearance. Whilst they display an appearance of gender dimorphism that one may expect from the other races natural to the Material Plane, it comes across as a foreign creature simply emulating this natural difference, depending upon their self-perception. Whether this shaping of their own physicality is intentional or instinctual in some way, I cannot say for certain. Every Planekin I have dared ask about it seems to pay it no mind at all.// | ||
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| -Archwizard Sedridor, Professor of Extraplanar Studies at Eastcliff University | -Archwizard Sedridor, Professor of Extraplanar Studies at Eastcliff University | ||
| </ | </ | ||
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| ===== Relations ===== | ===== Relations ===== | ||
| - | On account of their obvious heritage, Planekin stereotypes are common, and ones that you have likely heard before: all Pyrekin | + | On account of their obvious heritage, Planekin stereotypes are common, and ones that you have likely heard before: all Ifrit are hotheads, all Oreads |
| This case, although often true, does not always occur for the Planekin. They get along well with ostracized races in many ways, such as Half-Elves, Tieflings, Warforged, Turtlefolk, and other societal " | This case, although often true, does not always occur for the Planekin. They get along well with ostracized races in many ways, such as Half-Elves, Tieflings, Warforged, Turtlefolk, and other societal " | ||
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| ===== Standard Racial Traits ===== | ===== Standard Racial Traits ===== | ||
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| - | * **Size:** Planekin are Medium creatures, and thus receive no bonuses or penalties due to their size. | + | {{: |
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| + | * **Size:** Planekin are [[game_systems: | ||
| * **Base Speed:** Planekin have a base speed of 30 feet. | * **Base Speed:** Planekin have a base speed of 30 feet. | ||
| * **Languages: | * **Languages: | ||
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| ===== Planekin Heritage ===== | ===== Planekin Heritage ===== | ||
| - | At character creation, decide the heritage of your Planekin character by selecting **two** elements from the list below. If you select the same element twice, the Planekin is considered a " | + | At character creation, decide the heritage of your Planekin character by selecting **two** elements from the list below. If you select the same element twice, the Planekin is considered a " |
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| - | {{: | ||
| - | </ | ||
| ==== Table: Common Names for Combined Elements ==== | ==== Table: Common Names for Combined Elements ==== | ||
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| - | If you select the same Heritage twice, **double** the bonuses granted. For example, selecting Airkin twice would grant you +4 Dexterity, | + | If you select the same Heritage twice, **double** the bonuses granted. For example, selecting Airkin twice would grant you the ability to walk on air for up to 30 feet of movement, and the ability to use Feather Fall twice per day. |
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| {{: | {{: | ||
| </ | </ | ||
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| ==== Child of Air ==== | ==== Child of Air ==== | ||
| In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance. | In Common, these Planekin are typically referred to as Sylphs. They tend to have a frail build, looking similar to Elves with slender, tall bodies, pale skin, and an otherworldly elegance. | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Languages: | * **Languages: | ||
| - | * **Walking On Sunshine:** Sylphs may tread on thin air - you may move at a speed of 10 feet per turn as if under the effects of [[priority: | + | * **Walking On Sunshine:** Sylphs may tread on thin air - you may move up to 15 feet per turn as if under the effects of [[priority: |
| * **Happy Landings:** Sylphs may cast [[priority: | * **Happy Landings:** Sylphs may cast [[priority: | ||
| ==== Child of Earth ==== | ==== Child of Earth ==== | ||
| - | | + | In Common, a Child of Earth Planekin is known as an Oread. Stoic and contemplative, |
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| * **Languages: | * **Languages: | ||
| * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority: | * **Depths of the Earth:** Oread may burrow through dirt, clay, and other such substances at a rate of 15 feet per turn. They may burrow through tougher substances such as stone as well, as long as their [[priority: | ||
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| ==== Child of Fire ==== | ==== Child of Fire ==== | ||
| - | | + | Know as an Ifrit in Common, no Ifrit is satisfied with a sedentary life; like a wildfire, Ifrit must keep moving or burn away into nothingness. Ifrit not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and it's destructive, |
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| * **Languages: | * **Languages: | ||
| * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed. | * **Hot On Your Heels:** Ifrit gain a 10 feet increase to their base land speed. | ||
| * **Unstoppable Inferno:** Ifrit may heat any object, surface, or creature which they come in contact with for an extended period. As a Full Round Action, the Ifrit' | * **Unstoppable Inferno:** Ifrit may heat any object, surface, or creature which they come in contact with for an extended period. As a Full Round Action, the Ifrit' | ||
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| - | {{: | + | {{: |
| </ | </ | ||
| ==== Child of Water ==== | ==== Child of Water ==== | ||
| - | | + | Known as Undine in Common, these Planekin are highly reclusive, and enjoy the company of the creatures of the sea, though small Undine settlements in a deep lake or river are not unheard of. They are seen as mystical and a sign of good fortune by land-dwelling races, though this interest only drives them further away from the settled places of the world. Undine tend to be pacifistic and contemplative. |
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| * **Languages: | * **Languages: | ||
| * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority: | * **Swift As The River:** Undine possess a swim speed of 30 feet, and they do not need to make [[priority: | ||
| * **Challenge The Deep:** Undine can freely breathe in water, and are immune to adverse effects from swimming too deep, such as crushing pressure. | * **Challenge The Deep:** Undine can freely breathe in water, and are immune to adverse effects from swimming too deep, such as crushing pressure. | ||
| - | + | </ | |
