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| chargen:races:orc [2024/05/15 00:55] – [Alternate Racial Traits] elfinlocks | chargen:races:orc [2026/05/12 18:34] (current) – [Standard Racial Traits] elfinlocks |
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| * **Type:** Orcs are Medium creatures and thus have no bonuses or penalties due to their size. | * **Type:** Orcs are Medium creatures and thus have no bonuses or penalties due to their size. |
| * **Base Speed:** Orcs have a base speed of 30 feet. | * **Base Speed:** Orcs have a base speed of 30 feet. |
| * **Languages:** Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages. | * **Languages:** Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the [[priority:skills:linguistics|Linguistics]] skill page for more information about these languages. |
| * **Ferocity:** Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal. | * **Ferocity:** Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal. |
| * **Weapon Familiarity:** Orcs are proficient with any weapon which possesses the Orcish Weapon Trait. | * **Weapon Familiarity:** Orcs are proficient with any weapon which possesses the Orcish Weapon Trait. |
| * **Darkvision:** Orcs can see perfectly in the dark up to 60 feet. | * **Darkvision:** Orcs can see perfectly in the dark up to 60 feet. |
| * **Light Sensitivity:** Orcs are dazzled in areas of bright sunlight or within the radius of a [[priority:magic:spells:tier3:daylight|daylight]] spell. | * **Light Sensitivity:** Orcs are [[game_systems:combat:status_conditions#impaired|Impaired]] in areas of bright sunlight or within the radius of a [[priority:magic:spells:tier3:daylight|daylight]] spell. |
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