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| chargen:races:orc [2023/06/08 03:37] – elfinlocks | chargen:races:orc [2026/03/09 21:51] (current) – Hyperlinking Linguistics skill entries elfinlocks |
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| ===== Standard Racial Traits ===== | ===== Standard Racial Traits ===== |
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| * **Ability Score Modifiers:** Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. | * **Ability Score Modifiers:** Orcs are brutal and savage. They gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Strength and Constitution, and a penalty to Intelligence and Wisdom. |
| * **Size:** Orcs are humanoids with the orc subtype. | * **Size:** Orcs are humanoids with the orc subtype. |
| * **Type:** Orcs are Medium creatures and thus have no bonuses or penalties due to their size. | * **Type:** Orcs are Medium creatures and thus have no bonuses or penalties due to their size. |
| * **Base Speed:** Orcs have a base speed of 30 feet. | * **Base Speed:** Orcs have a base speed of 30 feet. |
| * **Languages:** Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages. | * **Languages:** Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the [[priority:skills:linguistics|Linguistics]] skill page for more information about these languages. |
| * **Ferocity:** Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal. | * **Ferocity:** Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal. |
| * **Weapon Familiarity:** Orcs are proficient with any weapon which possesses the Orcish Weapon Trait. | * **Weapon Familiarity:** Orcs are proficient with any weapon which possesses the Orcish Weapon Trait. |
| * **Darkvision:** Orcs can see perfectly in the dark up to 60 feet. | * **Darkvision:** Orcs can see perfectly in the dark up to 60 feet. |
| * **Light Sensitivity:** Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell. | * **Light Sensitivity:** Orcs are dazzled in areas of bright sunlight or within the radius of a [[priority:magic:spells:tier3:daylight|daylight]] spell. |
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| ==== Alternate Racial Traits ==== | |
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| * **Dedicated Hunter:** Some orcs prefer a slow exhaustion hunt rather than a chaotic battle. Such Orcs gain a climb and swim speed of 15 ft. This trait replaces Ferocity. | |
| * **Uruk-Hai:** Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls. This racial trait replaces light sensitivity. | |
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