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chargen:races:human [2024/05/14 21:35] – [Standard Racial Traits] elfinlockschargen:races:human [2025/04/12 00:47] (current) – [Standard Racial Traits] elfinlocks
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   * Base Speed: Humans have a base speed of 30 feet.   * Base Speed: Humans have a base speed of 30 feet.
   * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the [[priority:skills:linguistics:language|Languages]] page for more information.   * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the [[priority:skills:linguistics:language|Languages]] page for more information.
-  * Vast Potential: Humans begin play with one extra level of [[priority:potential|Potential]], which grants them one free [[:paths|Path]], along with one [[game_systems:hero_points|Hero Point]] as normal.+  * Vast Potential: Humans begin play with one extra [[:paths|Path]], along with one [[game_systems:hero_points|Hero Point]] as normal.
   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.
  
-==== Alternate Racial Traits ==== 
  
-  * **Dual Talent:** Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score and Vast Potential. 
-  * **Heart of the Fields:** Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their [[priority:health|Hit Die]] to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces Skilled. 
-  * **Innovative:** Humans have come to shape the world because they are inveterate innovators. Humans with this racial trait gain a +2 racial bonus on [[priority:skills:knowledge|Knowledge]] (Arcana) and [[priority:skills:spellcraft|Spellcraft]] checks to independently research spells, create magic items they have never encountered before, and identify unique magical effects. They also gain a +2 racial bonus on Charisma-based skill checks to persuade others to adopt a new ideology or further the cause of discovery and progress. This racial trait replaces Skilled. 
-  * **Wayfarer:** Humans maintain the largest trade networks and the farthest-reaching civilizations, putting them in contact with a huge number of cultures. Humans with this racial trait gain a +2 racial bonus on [[priority:skills:survival|Survival]], [[priority:skills:knowledge|Knowledge]] (Geography), and [[priority:skills:knowledge|Knowledge]] (Local) checks. In addition, Humans with this trait learn new languages twice as fast as they would normally be capable of. This racial trait replaces Skilled.