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| chargen:races:human [2024/05/12 07:39] – [Relations] elfinlocks | chargen:races:human [2025/04/12 00:47] (current) – [Standard Racial Traits] elfinlocks | ||
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| ===== Standard Racial Traits ===== | ===== Standard Racial Traits ===== | ||
| - | * Ability Score Modifiers: Human characters gain a +2 racial bonus to one [[priority: | + | * Ability Score Modifiers: Human characters gain a [[chargen: |
| * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. | * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. | ||
| * Base Speed: Humans have a base speed of 30 feet. | * Base Speed: Humans have a base speed of 30 feet. | ||
| - | * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information | + | * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the [[priority: |
| - | * Vast Potential: Humans begin play with one extra level of [[priority: | + | * Vast Potential: Humans begin play with one extra [[: |
| * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority: | * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority: | ||
| - | ==== Alternate Racial Traits ==== | ||
| - | * **Dual Talent:** Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score and Vast Potential. | ||
| - | * **Heart of the Fields:** Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their [[priority: | ||
| - | * **Innovative: | ||
| - | * **Wayfarer: | ||
