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chargen:races:human [2024/05/12 07:39] – [Relations] elfinlockschargen:races:human [2025/04/12 00:47] (current) – [Standard Racial Traits] elfinlocks
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * Ability Score Modifiers: Human characters gain a +2 racial bonus to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.+  * Ability Score Modifiers: Human characters gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.
   * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.   * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
   * Base Speed: Humans have a base speed of 30 feet.   * Base Speed: Humans have a base speed of 30 feet.
-  * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages+  * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the [[priority:skills:linguistics:language|Languages]] page for more information. 
-  * Vast Potential: Humans begin play with one extra level of [[priority:potential|Potential]], which grants them one free [[:paths|Path]], along with one [[game_systems:hero_points|Hero Point]] as normal.+  * Vast Potential: Humans begin play with one extra [[:paths|Path]], along with one [[game_systems:hero_points|Hero Point]] as normal.
   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.
  
-==== Alternate Racial Traits ==== 
  
-  * **Dual Talent:** Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score and Vast Potential. 
-  * **Heart of the Fields:** Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their [[priority:health|Hit Die]] to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces Skilled. 
-  * **Innovative:** Humans have come to shape the world because they are inveterate innovators. Humans with this racial trait gain a +2 racial bonus on [[priority:skills:knowledge|Knowledge]] (Arcana) and [[priority:skills:spellcraft|Spellcraft]] checks to independently research spells, create magic items they have never encountered before, and identify unique magical effects. They also gain a +2 racial bonus on Charisma-based skill checks to persuade others to adopt a new ideology or further the cause of discovery and progress. This racial trait replaces Skilled. 
-  * **Wayfarer:** Humans maintain the largest trade networks and the farthest-reaching civilizations, putting them in contact with a huge number of cultures. Humans with this racial trait gain a +2 racial bonus on [[priority:skills:survival|Survival]], [[priority:skills:knowledge|Knowledge]] (Geography), and [[priority:skills:knowledge|Knowledge]] (Local) checks. In addition, Humans with this trait learn new languages twice as fast as they would normally be capable of. This racial trait replaces Skilled.