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chargen:races:human [2024/05/12 07:33] – [Physical Description] elfinlockschargen:races:human [2025/04/12 00:47] (current) – [Standard Racial Traits] elfinlocks
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 ===== Relations ===== ===== Relations =====
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 +{{:chargen:races:pasted:20240512-073822.jpeg|Humans often look after their own, even though this charitable spirit rarely extends beyond their own kind.}}
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 Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this tendency leads to violence and war, yet humans are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, humans might look upon dwarves as miserly drunkards, elves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and half-elves and half-orcs as embarrassments — but the race’s diversity among its own members also makes many humans quite adept at accepting others for what they are. Humans may become so absorbed in their own affairs that they remain ignorant of the language and culture of others, and some take this ignorance to a hateful extreme of intolerance, oppression, and rarely even extermination of others they perceive as dangerous, strange, or “impure.” Thankfully, while such incidents and movements may taint all of humanity in the eyes of some, they are more often the exception than the rule. Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this tendency leads to violence and war, yet humans are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, humans might look upon dwarves as miserly drunkards, elves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and half-elves and half-orcs as embarrassments — but the race’s diversity among its own members also makes many humans quite adept at accepting others for what they are. Humans may become so absorbed in their own affairs that they remain ignorant of the language and culture of others, and some take this ignorance to a hateful extreme of intolerance, oppression, and rarely even extermination of others they perceive as dangerous, strange, or “impure.” Thankfully, while such incidents and movements may taint all of humanity in the eyes of some, they are more often the exception than the rule.
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * Ability Score Modifiers: Human characters gain a +2 racial bonus to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.+  * Ability Score Modifiers: Human characters gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.
   * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.   * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
   * Base Speed: Humans have a base speed of 30 feet.   * Base Speed: Humans have a base speed of 30 feet.
-  * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages+  * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the [[priority:skills:linguistics:language|Languages]] page for more information. 
-  * Vast Potential: Humans begin play with one extra level of [[priority:potential|Potential]], which grants them one free [[:paths|Path]], along with one [[game_systems:hero_points|Hero Point]] as normal.+  * Vast Potential: Humans begin play with one extra [[:paths|Path]], along with one [[game_systems:hero_points|Hero Point]] as normal.
   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.
  
-==== Alternate Racial Traits ==== 
  
-  * **Dual Talent:** Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score and Vast Potential. 
-  * **Heart of the Fields:** Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their [[priority:health|Hit Die]] to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces Skilled. 
-  * **Innovative:** Humans have come to shape the world because they are inveterate innovators. Humans with this racial trait gain a +2 racial bonus on [[priority:skills:knowledge|Knowledge]] (Arcana) and [[priority:skills:spellcraft|Spellcraft]] checks to independently research spells, create magic items they have never encountered before, and identify unique magical effects. They also gain a +2 racial bonus on Charisma-based skill checks to persuade others to adopt a new ideology or further the cause of discovery and progress. This racial trait replaces Skilled. 
-  * **Wayfarer:** Humans maintain the largest trade networks and the farthest-reaching civilizations, putting them in contact with a huge number of cultures. Humans with this racial trait gain a +2 racial bonus on [[priority:skills:survival|Survival]], [[priority:skills:knowledge|Knowledge]] (Geography), and [[priority:skills:knowledge|Knowledge]] (Local) checks. In addition, Humans with this trait learn new languages twice as fast as they would normally be capable of. This racial trait replaces Skilled.