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chargen:races:human [2023/05/11 22:12] – [Table: Human Ages] elfinlockschargen:races:human [2025/04/12 00:47] (current) – [Standard Racial Traits] elfinlocks
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 ===== Physical Description ===== ===== Physical Description =====
  
-<WRAP column 30% right> +<WRAP column 45% right> 
-{{:chargen:races:pasted:20230511-211749.png|A Human Rangerexiled from his homewanders the wilderness}}+{{:chargen:races:pasted:20240512-073304.jpeg|Humans are widely known for the emphasis they place upon couragevalorand going beyond your limits.}}
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 ===== Relations ===== ===== Relations =====
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 +{{:chargen:races:pasted:20240512-073822.jpeg|Humans often look after their own, even though this charitable spirit rarely extends beyond their own kind.}}
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 Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this tendency leads to violence and war, yet humans are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, humans might look upon dwarves as miserly drunkards, elves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and half-elves and half-orcs as embarrassments — but the race’s diversity among its own members also makes many humans quite adept at accepting others for what they are. Humans may become so absorbed in their own affairs that they remain ignorant of the language and culture of others, and some take this ignorance to a hateful extreme of intolerance, oppression, and rarely even extermination of others they perceive as dangerous, strange, or “impure.” Thankfully, while such incidents and movements may taint all of humanity in the eyes of some, they are more often the exception than the rule. Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this tendency leads to violence and war, yet humans are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, humans might look upon dwarves as miserly drunkards, elves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and half-elves and half-orcs as embarrassments — but the race’s diversity among its own members also makes many humans quite adept at accepting others for what they are. Humans may become so absorbed in their own affairs that they remain ignorant of the language and culture of others, and some take this ignorance to a hateful extreme of intolerance, oppression, and rarely even extermination of others they perceive as dangerous, strange, or “impure.” Thankfully, while such incidents and movements may taint all of humanity in the eyes of some, they are more often the exception than the rule.
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * Ability Score Modifiers: Human characters gain a +2 racial bonus to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.+  * Ability Score Modifiers: Human characters gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.
   * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.   * Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
   * Base Speed: Humans have a base speed of 30 feet.   * Base Speed: Humans have a base speed of 30 feet.
-  * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages+  * Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the [[priority:skills:linguistics:language|Languages]] page for more information. 
-  * Vast Potential: Humans begin play with one extra level of [[priority:potential|Potential]], which grants them one free [[:paths|Path]] and [[game_systems:hero_points|Hero Point]] as normal.+  * Vast Potential: Humans begin play with one extra [[:paths|Path]], along with one [[game_systems:hero_points|Hero Point]] as normal.
   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.   * Skilled: Humans are quick learners. They gain a +4 bonus from [[priority:skills|Keyed Skills]], instead of the normal +3.
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-//They are not the cowering wretches we were promised...they stand. To challenge them...is to court death.//+//They are not the cowering wretches we were promised...they stand. To challenge them...is to court...death.//