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chargen:races:halforc [2023/06/08 03:38] elfinlockschargen:races:halforc [2024/05/14 21:35] (current) – [Alternate Racial Traits] elfinlocks
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.+  * **Ability Score Modifiers:** Half-orc characters gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.
   * **Size:** Half-orcs are Humanoid creatures with both the human and orc subtypes.   * **Size:** Half-orcs are Humanoid creatures with both the human and orc subtypes.
-  * **Type:** Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.+  * **Type:** Half-orcs are [[game_systems:size|Medium]] creatures and thus have no bonuses or penalties due to their size.
   * **Base Speed:** Half-orcs have a base speed of 30 feet.   * **Base Speed:** Half-orcs have a base speed of 30 feet.
-  * **Languages:** Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages+  * **Languages:** Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the [[priority:skills:linguistics:language|Languages]] page for more information. 
-  * **Intimidating:** Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.+  * **Intimidating:** Half-orcs receive a +2 racial bonus on [[priority:skills:intimidate|Intimidate]] checks due to their fearsome nature.
   * **Orc Ferocity:** Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.   * **Orc Ferocity:** Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
   * **Weapon Familiarity:** Half-Orcs are proficient with any weapon which possesses the Orcish Weapon Trait.   * **Weapon Familiarity:** Half-Orcs are proficient with any weapon which possesses the Orcish Weapon Trait.
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   * **Orc Blood:** Half-orcs count as both humans and orcs for any effect related to race.   * **Orc Blood:** Half-orcs count as both humans and orcs for any effect related to race.
  
-==== Alternate Racial Traits ==== 
  
-  * **Varied Heritage:** Half-Orcs come from all walks of life, and this may cause them to develop unique experiences. Half-Orcs with this racial trait may select any single racial trait (or alternative trait) belonging to Orcs or their parent race (typically Humans). Doing so causes you to gain that racial trait. This trait replaces Orc Ferocity and Weapon Familiarity. In addition, adjust Orc Blood to count as orcish and you chosen parental race, rather than orcs and humans (if applicable). You must receive approval from your GM to select this trait.