User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
chargen:races:halforc [2023/05/12 00:27] – created elfinlockschargen:races:halforc [2024/05/14 21:35] (current) – [Alternate Racial Traits] elfinlocks
Line 44: Line 44:
 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.+  * **Ability Score Modifiers:** Half-orc characters gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to one [[priority:abilities|Ability Score]] of their choice at creation to represent their varied nature.
   * **Size:** Half-orcs are Humanoid creatures with both the human and orc subtypes.   * **Size:** Half-orcs are Humanoid creatures with both the human and orc subtypes.
-  * **Type:** Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.+  * **Type:** Half-orcs are [[game_systems:size|Medium]] creatures and thus have no bonuses or penalties due to their size.
   * **Base Speed:** Half-orcs have a base speed of 30 feet.   * **Base Speed:** Half-orcs have a base speed of 30 feet.
-  * **Languages:** Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages+  * **Languages:** Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the [[priority:skills:linguistics:language|Languages]] page for more information. 
-  * **Intimidating:** Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.+  * **Intimidating:** Half-orcs receive a +2 racial bonus on [[priority:skills:intimidate|Intimidate]] checks due to their fearsome nature.
   * **Orc Ferocity:** Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.   * **Orc Ferocity:** Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
   * **Weapon Familiarity:** Half-Orcs are proficient with any weapon which possesses the Orcish Weapon Trait.   * **Weapon Familiarity:** Half-Orcs are proficient with any weapon which possesses the Orcish Weapon Trait.
   * **Darkvision:** Half-orcs can see in the dark up to 60 feet.   * **Darkvision:** Half-orcs can see in the dark up to 60 feet.
   * **Orc Blood:** Half-orcs count as both humans and orcs for any effect related to race.   * **Orc Blood:** Half-orcs count as both humans and orcs for any effect related to race.
 +
 +