User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
chargen:races:halfling [2024/05/14 21:33] – [Alternative Racial Traits] elfinlockschargen:races:halfling [2026/03/09 21:51] (current) – Hyperlinking Linguistics skill entries elfinlocks
Line 48: Line 48:
   * **Type:** Halflings are humanoids with the Halfling subtype.   * **Type:** Halflings are humanoids with the Halfling subtype.
   * **Base Speed:** Halflings have a base speed of 20 feet.   * **Base Speed:** Halflings have a base speed of 20 feet.
-  * **Languages:** Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.+  * **Languages:** Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the [[priority:skills:linguistics|Linguistics]] skill page for more information about these languages.
   * **Fearless:** Halflings receive a +2 racial bonus on all saving throws against fear.   * **Fearless:** Halflings receive a +2 racial bonus on all saving throws against fear.
   * **Luck of the Smallfolk:** Halflings receive a +1 racial bonus on all saving throws.   * **Luck of the Smallfolk:** Halflings receive a +1 racial bonus on all saving throws.
Line 54: Line 54:
   * **Weapon Familiarity:** Halflings are proficient with any weapon which possesses the Halfling Weapon Trait. Halflings may always throw rocks at a range increment of 20 ft., dealing 1d4 points of damage plus the Halfling's STR modifier. Thrown rocks count as improvised weapons for Talents and other effects which affect improvised weapons.   * **Weapon Familiarity:** Halflings are proficient with any weapon which possesses the Halfling Weapon Trait. Halflings may always throw rocks at a range increment of 20 ft., dealing 1d4 points of damage plus the Halfling's STR modifier. Thrown rocks count as improvised weapons for Talents and other effects which affect improvised weapons.
   * **Keen Senses:** Halflings receive a +2 racial bonus on [[priority:skills:perception|Perception]] checks.   * **Keen Senses:** Halflings receive a +2 racial bonus on [[priority:skills:perception|Perception]] checks.
- 
-===== Alternative Racial Traits ===== 
- 
-  * **Errand Runner:** Some halflings are quicker than their kin but less cautious. Halflings with this racial trait have a base speed of 30 feet. This racial trait adjusts their base speed, and replaces Sure-Footed. Keep up, Peregrin Took! 
-  * **Festive:** Once per day, a halfling with this racial trait can grant an ally within 60 feet a +2 luck bonus on one skill check as a free action; this bonus can be applied after the ally’s check result is determined. This replaces Sure-Footed. 
-  * **Swift As Shadows:** Halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces Weapon Familiarity. 
-  * **Wanderlust:** Some halflings are imbued with a Tookish desire to travel the world. Halflings with this racial trait gain a +2 bonus on [[priority:skills:knowledge|Knowledge]] (geography), [[priority:skills:stealth|Stealth]], and [[priority:skills:survival|Survival]] checks. This trait replaces Fearless and Keen Senses.