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chargen:races:halfling [2024/05/12 07:20] – [Society] elfinlockschargen:races:halfling [2024/05/15 00:48] (current) – [Alternative Racial Traits] elfinlocks
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.+  * **Ability Score Modifiers:** Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Dexterity and Charisma, and a penalty to Strength.
   * **Size:** Halflings are [[game_systems:size|Small]] creatures.   * **Size:** Halflings are [[game_systems:size|Small]] creatures.
   * **Type:** Halflings are humanoids with the Halfling subtype.   * **Type:** Halflings are humanoids with the Halfling subtype.
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   * **Fearless:** Halflings receive a +2 racial bonus on all saving throws against fear.   * **Fearless:** Halflings receive a +2 racial bonus on all saving throws against fear.
   * **Luck of the Smallfolk:** Halflings receive a +1 racial bonus on all saving throws.   * **Luck of the Smallfolk:** Halflings receive a +1 racial bonus on all saving throws.
-  * **Sure-Footed:** Halflings receive a +2 racial bonus on Acrobatics and Athletics checks.+  * **Sure-Footed:** Halflings receive a +2 racial bonus on [[priority:skills:acrobatics|Acrobatics]] and [[priority:skills:athletics|Athletics]] checks.
   * **Weapon Familiarity:** Halflings are proficient with any weapon which possesses the Halfling Weapon Trait. Halflings may always throw rocks at a range increment of 20 ft., dealing 1d4 points of damage plus the Halfling's STR modifier. Thrown rocks count as improvised weapons for Talents and other effects which affect improvised weapons.   * **Weapon Familiarity:** Halflings are proficient with any weapon which possesses the Halfling Weapon Trait. Halflings may always throw rocks at a range increment of 20 ft., dealing 1d4 points of damage plus the Halfling's STR modifier. Thrown rocks count as improvised weapons for Talents and other effects which affect improvised weapons.
-  * **Keen Senses:** Halflings receive a +2 racial bonus on Perception checks. +  * **Keen Senses:** Halflings receive a +2 racial bonus on [[priority:skills:perception|Perception]] checks.
- +
-===== Alternative Racial Traits ===== +
- +
-  * **Bruiser:**  A lifetime of brutal survival, either under the heavy burdens of slavery or on the streets, has made some halflings more adept at taking blows than dodging them. Halflings with this racial trait gain +2 Constitution, +2 Charisma, and -2 Wisdom. This racial trait alters the halflings’ ability score modifiers. +
-  * **Errand Runner:** Some halflings are quicker than their kin but less cautious. Halflings with this racial trait have a base speed of 30 feet. This racial trait adjusts their base speed, and replaces Sure-Footed. Keep up, Peregrin Took! +
-  * **Festive:** Once per day, a halfling with this racial trait can grant an ally within 60 feet a +2 luck bonus on one skill check as a free action; this bonus can be applied after the ally’s check result is determined. This replaces Sure-Footed. +
-  * **Swift As Shadows:** Halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces Weapon Familiarity. +
-  * **Wanderlust:** Some halflings are imbued with a Tookish desire to travel the world. Halflings with this racial trait gain a +2 bonus on [[priority:skills:knowledge|Knowledge]] (geography), [[priority:skills:stealth|Stealth]], and [[priority:skills:survival|Survival]] checks. This trait replaces Fearless and Keen Senses.+