User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
chargen:races:halfelf [2023/08/16 14:53] elfinlockschargen:races:halfelf [2025/07/09 03:36] (current) – [Standard Racial Traits] elfinlocks
Line 40: Line 40:
 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.+  * **Ability Score Modifiers:** Half-elf characters gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to one [[priority:abilities|Ability Score]] of their choiceto represent their varied nature.
   * **Type:** Half-elves are humanoid creatures with both the human and the elf subtypes.   * **Type:** Half-elves are humanoid creatures with both the human and the elf subtypes.
-  * **Size:** Half-elves are Medium creatures and have no bonuses or penalties due to their size.+  * **Size:** Half-elves are [[game_systems:size|Medium]] creatures and have no bonuses or penalties due to their size.
   * **Base Speed:** Half-elves have a base speed of 30 feet.   * **Base Speed:** Half-elves have a base speed of 30 feet.
-  * **Languages:** Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages+  * **Languages:** Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the [[priority:skills:linguistics:language|Languages]] page for more information. 
-  * **Elven Immunities:** Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. +  * **Elven Immunities:** Half-elves are immune to magic sleep effectsand gain a +2 racial saving throw bonus against enchantment spells and effects. 
-  * **Adaptability:** Half-elves receive [[chargen:universal_talents#skill_focus|Skill Focus]] as a free bonus Talent. +  * **Adaptability:** Half-elves receive [[chargen:universal_talents#skill_specialization|Skill Specialization]] as a bonus Talent. 
-  * **Keen Senses:** Half-elves receive a +2 racial bonus on Perception checks.+  * **Keen Senses:** Half-elves receive a +2 racial bonus on [[priority:skills:perception|Perception]] checks.
   * **Elf Eyes:** Half-elves have Low Light Vision, allowing them to see twice as far as humans in conditions of dim light.   * **Elf Eyes:** Half-elves have Low Light Vision, allowing them to see twice as far as humans in conditions of dim light.
   * **Elven Blood:** Half-elves count as both elves and humans for any effect related to race.   * **Elven Blood:** Half-elves count as both elves and humans for any effect related to race.
-  * **Multitalented:** Half-elves are always learning new things. They receive a 20% discount on the [[game_systems:experience|Experience]] cost to purchase new [[:paths|Paths]] (For example, Path 1 costs a Half-Elf 8 EXP instead of 10).+  * **Multitalented:** Half-elves are always learning new things. They receive a 20% discount on the [[game_systems:experience|Experience]] cost to purchase new [[:paths|Paths]] (For example, a Half-Elf's first Path costs them 8 EXP instead of 10).
  
-==== Alternate Racial Traits ==== 
  
-  * **Varied Heritage:** Half-Elves come from all walks of life, and this may cause them to develop unique experiences. Half-Elves with this racial trait may select any single racial trait (or alternative trait) belonging to Elves or their parent race (typically Humans). Doing so causes you to gain that racial trait. This trait replaces Adaptability and Keen Senses. In addition, adjust Elven Blood to count as elves and your chosen parental race, rather than elves and humans (if applicable). You must receive approval from your GM to select this trait.