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chargen:races:goblin [2023/11/01 18:27] elfinlockschargen:races:goblin [2024/05/14 21:29] (current) – [Standard Racial Traits] elfinlocks
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 Goblins can eat nearly anything, but prefer a diet of meat and consider the flesh of humans and gnomes a rare and difficult-to-obtain delicacy. While they fear the bigger races, goblins’ short memories and bottomless appetites mean they frequently go to war or execute raids against other races to sate their pernicious urges and fill their vast larders. Goblins can eat nearly anything, but prefer a diet of meat and consider the flesh of humans and gnomes a rare and difficult-to-obtain delicacy. While they fear the bigger races, goblins’ short memories and bottomless appetites mean they frequently go to war or execute raids against other races to sate their pernicious urges and fill their vast larders.
  
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-{{:chargen:races:pasted:20231101-182321.jpeg|Goblins are known for taking advantage of their stealthiness and perfect darkvision to ambush sleeping travelers.}}+{{:chargen:races:pasted:20231221-065907.jpeg|Your stuff is theirs, and oftentimes a Goblin's eyes are bigger than their carrying capacity.}}
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 Violent but fecund, goblins exist in primitive tribal structures with constant shifts in power. Rarely able to sustain their own needs through farming or hunting and gathering, goblin tribes live where food is abundant or near places that they can steal it from. Since they are incapable of building significant fortifications and have been driven out of most easily accessible locations, goblins tend to live in unpleasant and remote locations, and their poor building and planning skills ensure that they dwell primarily in crude caves, ramshackle villages, and abandoned structures. Few goblins are good with tools or skilled at farming, and the rare items of any value that they possess are usually cast-off implements from humans or other civilized cultures. Goblins’ appetites and poor planning lead to small tribes dominated by the strongest warriors. Even the hardiest goblin leaders quickly find out that their survival depends on conducting frequent raids to secure sources of food and kill off the more aggressive youth of the tribe. Goblin babies are almost completely self-sufficient not long after birth, and such infants are treated almost like pets. Many tribes raise their children communally in cages or pens where adults can largely ignore them. Mortality is high among young goblins, and when the adults fail to feed them or food runs low, youths learn at an early age that cannibalism is sometimes the best means of survival in a goblin tribe. Violent but fecund, goblins exist in primitive tribal structures with constant shifts in power. Rarely able to sustain their own needs through farming or hunting and gathering, goblin tribes live where food is abundant or near places that they can steal it from. Since they are incapable of building significant fortifications and have been driven out of most easily accessible locations, goblins tend to live in unpleasant and remote locations, and their poor building and planning skills ensure that they dwell primarily in crude caves, ramshackle villages, and abandoned structures. Few goblins are good with tools or skilled at farming, and the rare items of any value that they possess are usually cast-off implements from humans or other civilized cultures. Goblins’ appetites and poor planning lead to small tribes dominated by the strongest warriors. Even the hardiest goblin leaders quickly find out that their survival depends on conducting frequent raids to secure sources of food and kill off the more aggressive youth of the tribe. Goblin babies are almost completely self-sufficient not long after birth, and such infants are treated almost like pets. Many tribes raise their children communally in cages or pens where adults can largely ignore them. Mortality is high among young goblins, and when the adults fail to feed them or food runs low, youths learn at an early age that cannibalism is sometimes the best means of survival in a goblin tribe.
  
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-{{:chargen:races:pasted:20231101-182429.jpeg|Goblins don't have to be ugly, but most are.}}+{{:chargen:races:pasted:20231221-065705.jpeg|Goblins don't have to be ugly, but most are. Their infamous love of fire doesn't help.}}
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strengthand –2 Charisma.+  * **Ability Score Modifiers:** Goblins are fast and clever, but weak and unpleasant to be around. They gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] towards Dexterity and Intelligenceand a racial penalty towards Strength and Charisma.
   * **Size:** Goblins are [[game_systems:size|Small]] creatures.   * **Size:** Goblins are [[game_systems:size|Small]] creatures.
   * **Base Speed:** Goblins are fast for their size, and have a base speed of 30 feet.   * **Base Speed:** Goblins are fast for their size, and have a base speed of 30 feet.