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| chargen:races:gnome [2023/06/08 17:09] – elfinlocks | chargen:races:gnome [2024/05/15 00:43] (current) – [Alternative Racial Traits] elfinlocks | ||
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| Despite their extremely varied backgrounds and lack of a unifying homeland, gnomes do possess some common cultural traits. Male gnomes have a strange fondness for unusual hats and headgear, often wearing the most expensive and ostentatious head-covering they can afford (and that their chosen careers will allow them to wear without causing problems). Females rarely cover their heads, but proudly wear elaborate and eccentric hairstyles that often include intricate jeweled combs and headpieces. | Despite their extremely varied backgrounds and lack of a unifying homeland, gnomes do possess some common cultural traits. Male gnomes have a strange fondness for unusual hats and headgear, often wearing the most expensive and ostentatious head-covering they can afford (and that their chosen careers will allow them to wear without causing problems). Females rarely cover their heads, but proudly wear elaborate and eccentric hairstyles that often include intricate jeweled combs and headpieces. | ||
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| ===== Standard Racial Traits ===== | ===== Standard Racial Traits ===== | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Size:** Gnomes are Humanoid creatures with the gnome subtype. | * **Size:** Gnomes are Humanoid creatures with the gnome subtype. | ||
| - | * **Type:** Gnomes are Small creatures | + | * **Type:** Gnomes are [[game_systems: |
| * **Base Speed:** Gnomes have a base speed of 20 feet. | * **Base Speed:** Gnomes have a base speed of 20 feet. | ||
| * **Languages: | * **Languages: | ||
| * **Defensive Training:** Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. | * **Defensive Training:** Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. | ||
| * **Illusion Resistance: | * **Illusion Resistance: | ||
| - | * **Keen Senses:** Gnomes receive a +2 racial bonus on Perception checks. | + | * **Keen Senses:** Gnomes receive a +2 racial bonus on [[priority: |
| - | * **Obsessive: | + | * **Obsessive: |
| * **Gnome Magic:** Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/ | * **Gnome Magic:** Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/ | ||
| * **Hatred:** Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes. | * **Hatred:** Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes. | ||
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| * **Low-light vision:** Gnomes can see twice as far as humans in conditions of dim light. | * **Low-light vision:** Gnomes can see twice as far as humans in conditions of dim light. | ||
| - | ===== Alternative Racial Traits ===== | ||
| - | * **Ambassador: | + | |
| - | * **Explorer: | + | |
| - | * **Genius Artisan:** Some gnomes lack their race’s iconic humor and propensity for pranks, instead devoting nearly all of their time and energy to their crafts. Gnomes with this racial trait gain +2 Constitution, | + | |
| - | * **Ingenuity: | + | |
| - | * **Master Tinkerer:** Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +2 bonus on [[priority: | + | |
| - | * **Modern Major General:** Gnomes often delve into a ridiculous array of topics with reckless abandon, and yet somehow they retain the information they absorb anyway. Gnomes with this trait gain a +2 racial bonus to all Knowledge skill checks. This trait replaces Keen Senses, Weapon Familiarity, | + | |
| - | * **Technologist: | + | |
