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chargen:races:gnome [2023/06/08 17:06] – [Alternative Racial Traits] elfinlockschargen:races:gnome [2024/05/15 00:43] (current) – [Alternative Racial Traits] elfinlocks
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 Despite their extremely varied backgrounds and lack of a unifying homeland, gnomes do possess some common cultural traits. Male gnomes have a strange fondness for unusual hats and headgear, often wearing the most expensive and ostentatious head-covering they can afford (and that their chosen careers will allow them to wear without causing problems). Females rarely cover their heads, but proudly wear elaborate and eccentric hairstyles that often include intricate jeweled combs and headpieces. Despite their extremely varied backgrounds and lack of a unifying homeland, gnomes do possess some common cultural traits. Male gnomes have a strange fondness for unusual hats and headgear, often wearing the most expensive and ostentatious head-covering they can afford (and that their chosen careers will allow them to wear without causing problems). Females rarely cover their heads, but proudly wear elaborate and eccentric hairstyles that often include intricate jeweled combs and headpieces.
  
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-{{:chargen:races:pasted:20230511-222806.png|A Gnome's love of hats is not to be understated}}+{{:chargen:races:pasted:20231221-065347.jpeg|Gnomes get along well with small mammals, on account of their innate ability to communicate with them.}}
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.+  * **Ability Score Modifiers:** Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Constitution and Charisma, and a penalty to Strength.
   * **Size:** Gnomes are Humanoid creatures with the gnome subtype.   * **Size:** Gnomes are Humanoid creatures with the gnome subtype.
-  * **Type:** Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.+  * **Type:** Gnomes are [[game_systems:size|Small]] creatures.
   * **Base Speed:** Gnomes have a base speed of 20 feet.   * **Base Speed:** Gnomes have a base speed of 20 feet.
   * **Languages:** Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.   * **Languages:** Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.
   * **Defensive Training:** Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.   * **Defensive Training:** Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
   * **Illusion Resistance:** Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.   * **Illusion Resistance:** Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
-  * **Keen Senses:** Gnomes receive a +2 racial bonus on Perception checks. +  * **Keen Senses:** Gnomes receive a +2 racial bonus on [[priority:skills:perception|Perception]] checks. 
-  * **Obsessive:** Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.+  * **Obsessive:** Gnomes receive a +2 racial bonus on a [[priority:skills:craft|Craft]] or [[priority:skills:profession|Profession]] skill of their choice.
   * **Gnome Magic:** Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—[[priority:magic:spells:tier0:dancing_lights|dancing lights]], [[priority:magic:spells:tier0:ghost_sound|ghost sound]], [[priority:magic:spells:tier0:prestidigitation|prestidigitation]], and [[priority:magic:spells:tier1:speak_with_animals|speak with animals]]. The caster level for these effects is equal to the gnome’s Caster Level, or their Hit Dice if they possess no CL. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.   * **Gnome Magic:** Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—[[priority:magic:spells:tier0:dancing_lights|dancing lights]], [[priority:magic:spells:tier0:ghost_sound|ghost sound]], [[priority:magic:spells:tier0:prestidigitation|prestidigitation]], and [[priority:magic:spells:tier1:speak_with_animals|speak with animals]]. The caster level for these effects is equal to the gnome’s Caster Level, or their Hit Dice if they possess no CL. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
   * **Hatred:** Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.   * **Hatred:** Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
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   * **Low-light vision:** Gnomes can see twice as far as humans in conditions of dim light.   * **Low-light vision:** Gnomes can see twice as far as humans in conditions of dim light.
  
-===== Alternative Racial Traits ===== 
  
-  * **Ambassador:** Many gnomes pursue diplomatic efforts, in order to take advantage of their naturally sociable nature and to avoid getting into messy conflicts with tallfolk. Gnomes with this trait gain a +2 racial bonus on Diplomacy and Bluff checks. This trait replaces Illusion Resistance and Keen Senses. + 
-  * **Explorer:** Gnomes have a habit of getting to the most remote corners of the world in the name of discovery. Gnomes with this racial trait gain a climb speed of 10 ft., and a swim speed of 5 ft. This trait replaces Hatred and Weapon Familiarity. + 
-  * **Genius Artisan:** Some gnomes lack their race’s iconic humor and propensity for pranks, instead devoting nearly all of their time and energy to their crafts. Gnomes with this racial trait gain +2 Constitution, +2 Intelligence, and -2 Strength. This racial trait alters the gnomes’ ability score modifiers. +
-  * **Master Tinkerer:** Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +2 bonus on [[priority:skills:disable_device|Disable Device]] and [[priority:skills:knowledge|Knowledge]] (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces Defensive Training and Hatred. +
-  * **Modern Major General:** Gnomes often delve into a ridiculous array of topics with reckless abandon, and yet somehow they retain the information they absorb anyway. Gnomes with this trait gain a +2 racial bonus to all Knowledge skill checks. This trait replaces Keen Senses, Weapon Familiarity, and Obsessive. +
-  * **Technologist:** Like dwarves, gnomes have a penchant for delving into the development of science. Gnomes with this trait gain a +2 racial bonus to any check involving technology. This trait is not available in campaign settings without technology present. This trait replaces Weapon Familiarity, Obsessive, and Hatred.+