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chargen:races:elf [2024/05/14 21:18] – [Standard Racial Traits] elfinlockschargen:races:elf [2024/10/05 01:05] (current) – [Standard Racial Traits] elfinlocks
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 {{tablelayout?rowsHeaderSource=Auto&colwidth=",,"}} {{tablelayout?rowsHeaderSource=Auto&colwidth=",,"}}
 ^ Gender  ^ Base Height  ^ Height Modifier                       ^ Base Weight  ^ Weight Modifier               ^ ^ Gender  ^ Base Height  ^ Height Modifier                       ^ Base Weight  ^ Weight Modifier               ^
-| Male    | 5 ft. 4 in.  | +2d8 in. (5 ft. 6 in. - 6 ft. 8 in.)  | 110 lbs.     | +2d8 * 3 lbs. (116-158 lbs.)  | +| Male    | 5 ft. 4 in.  | +2d8 in. (5 ft. 6 in. - 6 ft. 8 in.)  | 100 lbs.     | +2d8 * 3 lbs. (106-148 lbs.)  | 
-| Female  | 5 ft. 4 in.  | +2d6 in. (5 ft. 6 in. - 6 ft. 4 in.)  | 90 lbs.      | +2d6 * 3 lbs. (96-126 lbs.)   |+| Female  | 5 ft. 4 in.  | +2d6 in. (5 ft. 6 in. - 6 ft. 4 in.)  | 75 lbs.      | +2d6 * 3 lbs. (81-111 lbs.)   |
  
 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
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   * **Elven Immunities:** Elves are immune to magic sleep effects, and gain a +2 racial saving throw bonus against enchantment spells and effects.   * **Elven Immunities:** Elves are immune to magic sleep effects, and gain a +2 racial saving throw bonus against enchantment spells and effects.
   * **Keen Senses:** Elves receive a +2 racial bonus on [[priority:skills:perception|Perception]] checks.   * **Keen Senses:** Elves receive a +2 racial bonus on [[priority:skills:perception|Perception]] checks.
-  * **Elven Magic:** Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on [[priority:skills:spellcraft|Spellcraft]] skill checks made to identify the properties of magic items.+  * **Elven Magic:** Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on [[priority:skills:spellcraft|Spellcraft]] skill checks.
   * **Weapon Familiarity:** Elves are proficient with any weapon which possess the Elven Weapon Trait.   * **Weapon Familiarity:** Elves are proficient with any weapon which possess the Elven Weapon Trait.
   * **Elf Eyes:** Elves possess Low Light Vision, allowing them to see twice as far as [[chargen:races:human|Humans]] in conditions of dim light.   * **Elf Eyes:** Elves possess Low Light Vision, allowing them to see twice as far as [[chargen:races:human|Humans]] in conditions of dim light.
  
-==== Alternative Racial Traits ==== 
  
-  * **Ageless Patience:** Some families of elves have been strongly influenced by rigidly honorable non-elven cultures. This attitude, combined with elven longevity, produces elves of extraordinary patience, who can produce better results when taking their time than they could under time constraints. These elves gain a +5 racial bonus when taking 20 on skill checks. This racial trait replaces Elven Magic and Keen Senses. +
-  * **Arcane Focus:** Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces Weapon Familiarity. +
-  * **Dreamspeaker:** A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use [[priority:magic:spells:tier5:dream|dream]] once per day as a spell-like ability (caster level is equal to the elf’s HD, if they lack one). This racial trait replaces Elven Immunities. +
-  * **Drow Eyes:** Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf’s ancestry, and can lead to persecution within the elf’s home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a [[priority:magic:spells:tier3:daylight|daylight]] spell. This racial trait replaces Elf Eyes. +
-  * **Feykin:** Some elves find themselves to be much more attuned to nature than their haughty kin. Such elves are weak, even by elven standards, but are much more in touch with their fey roots - they receive +2 Charisma, +2 Intelligence, +2 Dexterity, -2 Constitution, and -2 Strength. This racial trait alters the elves’ ability score modifiers. +
-  * **Feysight:** You gain [[priority:magic:spells:tier0:detect_magic|]] as a constant spell-like ability, with a caster level equal to your HD, if you lack one. This racial trait replaces Elven Magic. +
-  * **Fleet-Footed:** While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Such elves gain a 10 ft. bonus to their base land speed. This racial trait replaces Keen Senses and Weapon Familiarity. +
-  * **Loremaster:** Some elves are steeped in lore older than most civilizations. They gain a +2 racial bonus on [[priority:skills:knowledge|Knowledge]] (history), [[priority:skills:knowledge|Knowledge]] (local), [[priority:skills:knowledge|Knowledge]] (estoeric), and [[priority:skills:spellcraft|Spellcraft]] checks. This racial trait replaces Elven Magic and Keen Senses. +
-  * **Silent Hunter:** Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using [[priority:skills:stealth|Stealth]] while moving by 5, and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces Elven Magic.+