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| chargen:races:dwarf [2026/03/09 21:18] – hyperlinking Appraise elfinlocks | chargen:races:dwarf [2026/05/30 00:39] (current) – [Standard Racial Traits] elfinlocks |
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| * **Type:** Dwarves are humanoids with the dwarf subtype. | * **Type:** Dwarves are humanoids with the dwarf subtype. |
| * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. | * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. |
| * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. | * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the [[priority:skills:linguistics|Linguistics]] skill page for more information about these languages. |
| * **Defensive Training:** Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. | * **Defensive Training:** Dwarves are experts at fighting Giant foes - they gain a +1 dodge bonus to their [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] against Giants for every size category which Giants exceed them. For example, a standard Medium-sized Dwarf would get a +2 Defense bonus against a [[game_systems:combat:combat_modifiers:size|Huge]] Giant. |
| * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. | * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. |
| * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. | * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. |
| * **Dwarven Greed:** Dwarves gain a +2 racial bonus on [[priority:skills:appraise|Appraise]] checks made to determine the price of non-magical goods that contain precious metals or gemstones. | * **Dwarven Greed:** Dwarves gain a +2 racial bonus on [[priority:skills:appraise|Appraise]] checks made to determine the price of non-magical goods that contain precious metals or gemstones. |
| * **Stonecunning:** Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. | * **Stonecunning:** Dwarves gain a +2 bonus on [[priority:skills:perception|Perception]] checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. |
| * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet. | * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet. |
| * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes. | * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes. |