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chargen:races:dwarf [2024/05/14 23:12] – [Alternative Racial Traits] elfinlockschargen:races:dwarf [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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   * **Type:** Dwarves are humanoids with the dwarf subtype.   * **Type:** Dwarves are humanoids with the dwarf subtype.
   * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.   * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
-  * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. +  * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the [[priority:skills:linguistics|Linguistics]] skill page for more information about these languages. 
-  * **Defensive Training:** Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.+  * **Defensive Training:** Dwarves gain a +4 dodge bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] against monsters of the giant subtype.
   * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.   * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
   * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.   * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
-  * **Dwarven Greed:** Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones. +  * **Dwarven Greed:** Dwarves gain a +2 racial bonus on [[priority:skills:appraise|Appraise]] checks made to determine the price of non-magical goods that contain precious metals or gemstones. 
-  * **Stonecunning:** Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.+  * **Stonecunning:** Dwarves gain a +2 bonus on [[priority:skills:perception|Perception]] checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
   * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet.   * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet.
   * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.   * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.