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chargen:races:dwarf [2023/12/21 06:48] – [Physical Description] elfinlockschargen:races:dwarf [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.+  * **Ability Score Modifiers:** Dwarves are both tough and wise, but also a bit gruff. They receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] towards Constitution and Wisdom, and a penalty towards Charisma.
   * **Size:** Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.   * **Size:** Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
   * **Type:** Dwarves are humanoids with the dwarf subtype.   * **Type:** Dwarves are humanoids with the dwarf subtype.
   * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.   * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
-  * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. +  * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the [[priority:skills:linguistics|Linguistics]] skill page for more information about these languages. 
-  * **Defensive Training:** Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.+  * **Defensive Training:** Dwarves gain a +4 dodge bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] against monsters of the giant subtype.
   * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.   * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
   * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.   * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
-  * **Dwarven Greed:** Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones. +  * **Dwarven Greed:** Dwarves gain a +2 racial bonus on [[priority:skills:appraise|Appraise]] checks made to determine the price of non-magical goods that contain precious metals or gemstones. 
-  * **Stonecunning:** Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.+  * **Stonecunning:** Dwarves gain a +2 bonus on [[priority:skills:perception|Perception]] checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
   * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet.   * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet.
   * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.   * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
   * **Weapon Familiarity:** Dwarves are proficient with any weapon which possesses the Dwarven Weapon Trait.   * **Weapon Familiarity:** Dwarves are proficient with any weapon which possesses the Dwarven Weapon Trait.
  
-===== Alternative Racial Traits ===== 
  
-  * **Craftsman:** Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all [[priority:skills:craft|Craft]], [[priority:skills:artistry|Artistry]], or [[priority:skills:profession|Profession]] checks related to metal or stone. This racial trait replaces Dwarven Greed. 
-  * **Rock And Stone:** Dwarves are commonly skilled miners, some more than most. Dwarves with this racial trait may "burrow" through the ground at a speed of 5 ft. by mining through it at great speed. You must possess a pickaxe or other appropriate mining tool to make use of this racial trait, and your tool may not be sufficient to burrow through certain material, at GM discretion. This racial trait replaces Defensive Training and Hardy. 
-  * **Stoutheart:** Not all dwarves are as standoffish and distrusting as their peers, though they can be seen as foolhardy and brash by their kin. Dwarves with this racial trait gain +2 Constitution, +2 Charisma, and -2 Intelligence. This racial trait alters the dwarves’ ability score modifiers. 
-  * **Treasure Sense:** Some dwarves have learned to sense the presence of material wealth with dragonlike precision. This ability functions as scent, except it can detect only precious metals (copper, silver, and gold) and creatures primarily made of such materials. This trait replaces Stability and Stonecunning.