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| chargen:races:dwarf [2023/12/21 06:46] – [Dwarves] elfinlocks | chargen:races:dwarf [2024/05/14 23:12] (current) – [Alternative Racial Traits] elfinlocks | ||
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| Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarven man (this also applies to female dwarves, depending on their heritage). | Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarven man (this also applies to female dwarves, depending on their heritage). | ||
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| ===== Standard Racial Traits ===== | ===== Standard Racial Traits ===== | ||
| - | * **Ability Score Modifiers: | + | * **Ability Score Modifiers: |
| * **Size:** Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. | * **Size:** Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. | ||
| * **Type:** Dwarves are humanoids with the dwarf subtype. | * **Type:** Dwarves are humanoids with the dwarf subtype. | ||
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| * **Weapon Familiarity: | * **Weapon Familiarity: | ||
| - | ===== Alternative Racial Traits ===== | ||
| - | * **Craftsman: | ||
| - | * **Rock And Stone:** Dwarves are commonly skilled miners, some more than most. Dwarves with this racial trait may " | ||
| - | * **Stoutheart: | ||
| - | * **Treasure Sense:** Some dwarves have learned to sense the presence of material wealth with dragonlike precision. This ability functions as scent, except it can detect only precious metals (copper, silver, and gold) and creatures primarily made of such materials. This trait replaces Stability and Stonecunning. | ||
