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chargen:races:dwarf [2023/05/11 22:03] – created elfinlockschargen:races:dwarf [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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 Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. More than any other race, dwarves have acquired a reputation as dour and humorless artisans of the earth. It could be said that their history shapes the dark disposition of many dwarves, for they reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors. Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. More than any other race, dwarves have acquired a reputation as dour and humorless artisans of the earth. It could be said that their history shapes the dark disposition of many dwarves, for they reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors.
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 +{{:chargen:races:pasted:20231221-064550.jpeg|A Dwarven father patiently instructs his son in the ways of metalworking}}
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 Dwarves are lovers of history and tradition, and their long lifespan leads to far less in the way of generational shifts in attitudes, styles, fashions, and trends than shorter-lived races exhibit. If a thing is not broken, they do not fix it or change it; and if it is broken, they fix it rather than replace it. Thrifty as a rule, dwarves are loath to discard anything unless it is truly ruined and unable to be fixed. At the same time, dwarves’ meticulous, near-obsessive attention to detail and durability in their craftsmanship makes that a rare occurrence, as the things they make are built to last. As a result, buildings, artwork, tools, housewares, garments, weapons, and virtually everything else made by dwarves still sees regular use at an age when such items would be relegated to museum pieces, dusty antique shelves, or junkyard fodder by other races. Taken together, these traits create the impression that dwarves are a race frozen in time. Dwarves are lovers of history and tradition, and their long lifespan leads to far less in the way of generational shifts in attitudes, styles, fashions, and trends than shorter-lived races exhibit. If a thing is not broken, they do not fix it or change it; and if it is broken, they fix it rather than replace it. Thrifty as a rule, dwarves are loath to discard anything unless it is truly ruined and unable to be fixed. At the same time, dwarves’ meticulous, near-obsessive attention to detail and durability in their craftsmanship makes that a rare occurrence, as the things they make are built to last. As a result, buildings, artwork, tools, housewares, garments, weapons, and virtually everything else made by dwarves still sees regular use at an age when such items would be relegated to museum pieces, dusty antique shelves, or junkyard fodder by other races. Taken together, these traits create the impression that dwarves are a race frozen in time.
  
-Nothing could be further from the truth, however, as dwarves are both thoughtful and imaginative, willing to experiment, if always keen to refine and perfect a new technique or product before moving on to the next one. Dwarves have achieved feats of metallurgy, stonework, and engineering that have consistently outpaced the technological advances of other races, though some non-dwarven races have used magic to supplement and perfect their own creations to achieve the same ends through mystical rather than mundane means. They are also a race typified by stubborn courage and dedication to seeing tasks through to completion, whatever the risks. These traits have led dwarves to explore and settle in extreme environments that would cause other races to quail and retreat. From the darkest depths of the underworld to the highest mountain peaks, from rusting iron citadels along desolate rocky coasts to squat jungle ziggurats, dwarves have established their enclaves and redoubts, holding them against all comers or perishing to the last and leaving only their enduring monuments to stand as their legacy. While it is said that dwarves are not venturesome or inventive, it would be more accurate to say that they maintain a focus on and dedication to each task they undertake and every change they adopt, vetting such changes thoroughly before adopting them wholeheartedly. When faced with new circumstances and new needs, they react by applying tried and true tools and techniques systematically, using existing methods whenever possible rather than trying to invent novel solutions for every situation. If necessity requires, however, they throw themselves with equal vigor into developing the next perfect procedure for demolishing the obstacles that get in their way. Once their desired goal is obtained, they focus on consolidating each new piece of territory or conceptual advance. Dwarves thus rarely overextend themselves, but they also may miss opportunities to seize the initiative and maximize the advantages they create.+Nothing could be further from the truth, however, as dwarves are both thoughtful and imaginative, willing to experiment, if always keen to refine and perfect a new technique or product before moving on to the next one. Dwarves have achieved feats of metallurgy, stonework, and engineering that have consistently outpaced the technological advances of other races, though some non-dwarven races have used magic to supplement and perfect their own creations to achieve the same ends through mystical rather than mundane means. They are also a race typified by stubborn courage and dedication to seeing tasks through to completion, whatever the risks. These traits have led dwarves to explore and settle in extreme environments that would cause other races to quail and retreat. From the darkest depths of the underworld to the highest mountain peaks, from rusting iron citadels along desolate rocky coasts to squat jungle ziggurats, dwarves have established their enclaves and redoubts, holding them against all comers or perishing to the last and leaving only their enduring monuments to stand as their legacy.  
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 +While it is said that dwarves are not venturesome or inventive, it would be more accurate to say that they maintain a focus on and dedication to each task they undertake and every change they adopt, vetting such changes thoroughly before adopting them wholeheartedly. When faced with new circumstances and new needs, they react by applying tried and true tools and techniques systematically, using existing methods whenever possible rather than trying to invent novel solutions for every situation. If necessity requires, however, they throw themselves with equal vigor into developing the next perfect procedure for demolishing the obstacles that get in their way. Once their desired goal is obtained, they focus on consolidating each new piece of territory or conceptual advance. Dwarves thus rarely overextend themselves, but they also may miss opportunities to seize the initiative and maximize the advantages they create.
  
 ===== Physical Description ===== ===== Physical Description =====
  
 Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarven man (this also applies to female dwarves, depending on their heritage). Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarven man (this also applies to female dwarves, depending on their heritage).
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 +{{:chargen:races:pasted:20231221-064800.jpeg|A lovely Dwarven maiden enjoys some pipe weed}}
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 ===== Society ===== ===== Society =====
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 Dwarves and orcs have long dwelt in proximity to one another, and share a history of violence as old as both races. Dwarves generally distrust and shun half-orcs. They find elves, gnomes, and halflings to be too frail, flighty, or “pretty” to be worthy of proper respect. It is with humans that dwarves share the strongest link, for humans’ industrious nature and hearty appetites come closest to matching those of the dwarven ideal. Dwarves and orcs have long dwelt in proximity to one another, and share a history of violence as old as both races. Dwarves generally distrust and shun half-orcs. They find elves, gnomes, and halflings to be too frail, flighty, or “pretty” to be worthy of proper respect. It is with humans that dwarves share the strongest link, for humans’ industrious nature and hearty appetites come closest to matching those of the dwarven ideal.
  
-===== Table: Random Starting Ages ===== +===== Table: Dwarven Ages ===== 
-{{tablelayout?rowsHeaderSource=Auto&colwidth=","}} +{{tablelayout?colwidth=",,,"}} 
-^ Adulthood  ^ Intuitive                 ^ Self-Taught               ^ Trained                   ^ +^ Adulthood  ^ Intuitive                 ^ Self-Taught               ^ Trained                   ^ Middle-Aged  ^ Old        ^ Venerable  ^ Maximum Age      
-| 40 years   | +3d6 years (43-58 years)  | +5d6 years (45-70 years)  | +7d6 years (47-82 years)  |+| 40 years   | +3d6 years (43-58 years)  | +5d6 years (45-70 years)  | +7d6 years (47-82 years)  | 125 years   | 188 years  | 250 years  | 250 + 2d% years  |
  
 ===== Table: Random Height and Weight ===== ===== Table: Random Height and Weight =====
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.+  * **Ability Score Modifiers:** Dwarves are both tough and wise, but also a bit gruff. They receive a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] towards Constitution and Wisdom, and a penalty towards Charisma.
   * **Size:** Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.   * **Size:** Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
   * **Type:** Dwarves are humanoids with the dwarf subtype.   * **Type:** Dwarves are humanoids with the dwarf subtype.
   * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.   * **Base Speed:** Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
-  * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. +  * **Languages:** Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the [[priority:skills:linguistics|Linguistics]] skill page for more information about these languages. 
-  * **Defensive Training:** Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.+  * **Defensive Training:** Dwarves gain a +4 dodge bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] against monsters of the giant subtype.
   * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.   * **Hardy:** Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
   * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.   * **Stability:** Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
-  * **Dwarven Greed:** Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones. +  * **Dwarven Greed:** Dwarves gain a +2 racial bonus on [[priority:skills:appraise|Appraise]] checks made to determine the price of non-magical goods that contain precious metals or gemstones. 
-  * **Stonecunning:** Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.+  * **Stonecunning:** Dwarves gain a +2 bonus on [[priority:skills:perception|Perception]] checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
   * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet.   * **Darkvision:** Dwarves can see perfectly in the dark up to 60 feet.
   * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.   * **Hatred:** Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
   * **Weapon Familiarity:** Dwarves are proficient with any weapon which possesses the Dwarven Weapon Trait.   * **Weapon Familiarity:** Dwarves are proficient with any weapon which possesses the Dwarven Weapon Trait.
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