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chargen:races:changeling [2023/05/12 18:48] elfinlockschargen:races:changeling [2024/05/14 21:40] (current) – [Standard Racial Traits] elfinlocks
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-{{:chargen:races:pasted:20230512-184524.png}}+{{:chargen:races:pasted:20230512-184524.png|Many Changelings find themselves on the road looking for a sense of belonging}}
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-{{:chargen:races:pasted:20230512-184542.png}}+{{:chargen:races:pasted:20230512-184542.png|Some Changelings deliberately leverage their esoteric reputation to become anything from a traveling witch to a local wise woman}}
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Changelings are frail, but are clever and comely. They gain +2 Wisdom, +2 Charisma, –2 Constitution.+  * **Ability Score Modifiers:** Changelings are frail, but are clever and comely. They gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Wisdom and Charisma, and a penalty to Constitution.
   * **Size:** Changelings are Medium creatures and have no bonuses or penalties due to their size.   * **Size:** Changelings are Medium creatures and have no bonuses or penalties due to their size.
   * **Type:** Changelings are humanoids with the changeling subtype.   * **Type:** Changelings are humanoids with the changeling subtype.
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   * **Languages:** Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.   * **Languages:** Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.
   * **Natural Armor:** Changelings have a +1 natural armor bonus.   * **Natural Armor:** Changelings have a +1 natural armor bonus.
-  * **Claws:** Changelings’ fingernails are hard and sharp, granting them two claw attacks which each inflict 1d4 points of damage.+  * **Claws:** Changelings’ fingernails are hard and sharp, granting them two claw attacks which each inflict 1d6 points of damage. These are primary natural attacks.
   * **Darkvision:** Changelings see perfectly in the dark up to 60 feet.   * **Darkvision:** Changelings see perfectly in the dark up to 60 feet.