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chargen:races:changeling [2023/05/12 18:46] elfinlockschargen:races:changeling [2026/03/09 22:05] (current) – Hyperlinking Sense Motive entries elfinlocks
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 ===== Physical Description ===== ===== Physical Description =====
  
-Changelings can resemble any of the races that their hag mothers trick into coupling, including dwarves, gnomes, orcs, and goblins, but humans are most common. Regardless of their father's race, changelings always appear slim and exceptionally pale for their ancestry, and they are often — but not always — also distinguished by having mismatched, differently coloured eyes. Changelings also normally possess an aura of oddness that often prevents them being fully accepted into their birth-father's society.+Changelings can resemble any of the races that their hag mothers trick into coupling, including dwarves, gnomes, orcs, and goblins, but humans are most common. Regardless of their father's race, changelings always appear slim and exceptionally pale for their ancestry, and they are often — but not always — also distinguished by having striking pale eyes. On occasion, Changelings are known to disproportionately possess heterochromia. Changelings also normally possess an aura of oddness that often prevents them being fully accepted into their birth-father's society.
  
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-{{:chargen:races:pasted:20230512-184524.png}}+{{:chargen:races:pasted:20230512-184524.png|Many Changelings find themselves on the road looking for a sense of belonging}}
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 ===== Society ===== ===== Society =====
  
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-{{:chargen:races:pasted:20230512-184542.png}} +{{:chargen:races:pasted:20230512-184542.png|Some Changelings deliberately leverage their esoteric reputation to become anything from a traveling witch to a local wise woman}}
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Changelings are frail, but are clever and comely. They gain +2 Wisdom, +2 Charisma, –2 Constitution.+  * **Ability Score Modifiers:** Changelings are frail, but are clever and comely. They gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Wisdom and Charisma, and a penalty to Constitution.
   * **Size:** Changelings are Medium creatures and have no bonuses or penalties due to their size.   * **Size:** Changelings are Medium creatures and have no bonuses or penalties due to their size.
   * **Type:** Changelings are humanoids with the changeling subtype.   * **Type:** Changelings are humanoids with the changeling subtype.
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   * **Languages:** Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.   * **Languages:** Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.
   * **Natural Armor:** Changelings have a +1 natural armor bonus.   * **Natural Armor:** Changelings have a +1 natural armor bonus.
-  * **Claws:** Changelings’ fingernails are hard and sharp, granting them two claw attacks which each inflict 1d4 points of damage.+  * **Claws:** Changelings’ fingernails are hard and sharp, granting them two claw attacks which each inflict 1d6 points of damage. These are primary natural attacks.
   * **Darkvision:** Changelings see perfectly in the dark up to 60 feet.   * **Darkvision:** Changelings see perfectly in the dark up to 60 feet.
  
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   * **Hulking Changeling (Annis Hag):** The changeling gains a +1 racial bonus on melee damage rolls.   * **Hulking Changeling (Annis Hag):** The changeling gains a +1 racial bonus on melee damage rolls.
   * **Pyrophile (Ash Hag):** The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 Caster Levels the changeling has beyond 1st.   * **Pyrophile (Ash Hag):** The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 Caster Levels the changeling has beyond 1st.
-  * **Green Widow (Green Hag):** The changeling gains a +2 racial bonus on Bluff checks.+  * **Green Widow (Green Hag):** The changeling gains a +2 racial bonus on[[priority:skills:con|Con]] checks.
   * **Sea Lungs (Sea Hag):** The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.   * **Sea Lungs (Sea Hag):** The changeling may hold her breath for a number of rounds equal to three times her Constitution before she risks drowning.
   * **Gaze Blindness (Mute Hag):** The changeling gains a +4 racial bonus on saving throws against gaze attacks.   * **Gaze Blindness (Mute Hag):** The changeling gains a +4 racial bonus on saving throws against gaze attacks.
   * **Heartstone Heritor (Night Hag):** The changeling gains a +4 racial bonus on saving throws against disease.   * **Heartstone Heritor (Night Hag):** The changeling gains a +4 racial bonus on saving throws against disease.
-  * **Ice Climber (Winter Hag):** The changeling gains a +5 racial bonus on Athletics checks and Reflex Saves on icy or slippery surfaces. +  * **Ice Climber (Winter Hag):** The changeling gains a +5 racial bonus on [[priority:skills:athletics|Athletics]] checks and Reflex Saves on icy or slippery surfaces. 
-  * **Inscrutable (Blood Hag):** Any Sense Motive check DC against the Changeling increases by 5.+  * **Inscrutable (Blood Hag):** Any [[priority:skills:sense_motive|Sense Motive]] check DC against the Changeling increases by 5.
   * **Wind Breaker (Storm Hag):** The changeling is treated as two size categories larger for the purpose of resolving wind effects.   * **Wind Breaker (Storm Hag):** The changeling is treated as two size categories larger for the purpose of resolving wind effects.