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chargen:races:catfolk [2023/05/12 17:53] – created elfinlockschargen:races:catfolk [2024/05/14 21:39] (current) elfinlocks
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 ===== Standard Racial Traits ===== ===== Standard Racial Traits =====
  
-  * **Ability Score Modifiers:** Catfolk are sociable and agile, but often lack common sense. They gain +2 Dexterity, +2 Charisma, –2 Wisdom.+  * **Ability Score Modifiers:** Catfolk are sociable and agile, but often lack common sense. They gain a [[chargen:common_terms#racial_bonuses_and_penalties|Racial Bonus]] to Dexterity and Charisma, and a penalty to Wisdom.
   * **Size:** Catfolk are Medium creatures and have no bonuses or penalties due to their size.   * **Size:** Catfolk are Medium creatures and have no bonuses or penalties due to their size.
   * **Type:** Catfolk are humanoids with the catfolk subtype.   * **Type:** Catfolk are humanoids with the catfolk subtype.
   * **Base Speed:** Catfolk have a base speed of 30 feet.   * **Base Speed:** Catfolk have a base speed of 30 feet.
   * **Languages:** Catfolk begin play speaking Common and Catfolk. Catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.   * **Languages:** Catfolk begin play speaking Common and Catfolk. Catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
-  * **Nine Lives (Ex):** Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the results of the saving throw are revealed.+  * **Cat's Grace (Ex):** Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the results of the saving throw are revealed.
   * **Natural Hunter:** Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.   * **Natural Hunter:** Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
   * **Sprinter:** Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.   * **Sprinter:** Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
   * **Cat's Eyes:** Catfolk have low-light vision, allowing them to see twice as far as humans in dim light.   * **Cat's Eyes:** Catfolk have low-light vision, allowing them to see twice as far as humans in dim light.