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chargen:drawbacks [2026/04/07 00:27] – [Weak Heart: 10] vondorchargen:drawbacks [2026/05/13 05:11] (current) – [Infirm: 5-25] elfinlocks
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 //You have a genetic disorder that results in a partial or complete lack of pigmentation in the eyes, skin, and hair. While the lack of pigment in the hair and skin results in white coloration, lack of pigment in the eyes results in pink or crystal blue irises, with bright red pupils. Due to the lack of melanin, the compound that provides the pigmentation, characters with this quality lack ultraviolet light protection, making them very photosensitive and prone to sunburn.// //You have a genetic disorder that results in a partial or complete lack of pigmentation in the eyes, skin, and hair. While the lack of pigment in the hair and skin results in white coloration, lack of pigment in the eyes results in pink or crystal blue irises, with bright red pupils. Due to the lack of melanin, the compound that provides the pigmentation, characters with this quality lack ultraviolet light protection, making them very photosensitive and prone to sunburn.//
  
-**Effect:** Characters with Albinism suffer from [[chargen:races:orc#standard_racial_traits|Light Sensitivity]]. In addition, they are vulnerable to fire damage, meaning they take 50% more damage from fire effects.+**Effect:** Characters with Albinism suffer from Light Sensitivity, which causes them to be [[game_systems:combat:status_conditions#impaired|Impaired]] in natural or magical sunlight (such as from a [[priority:magic:spells:tier3:daylight|]] spell). In addition, they are vulnerable to fire damage, meaning they take 50% more damage from fire effects.
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 //This character is prone to dark moods and harsh introspection.// //This character is prone to dark moods and harsh introspection.//
  
-**Effect:** At the beginning of a game session, make a DC 20 [[chargen:common_terms#saving_throws|Will save]] (rolling a 1 on this test is an instant failure). Upon failure, the character suffers a depressive episode, resulting in them being fatigued for the next 2d6 hours. This fatigue may only be cured with time.+**Effect:** At the beginning of a game session, make a DC 20 [[chargen:common_terms#saving_throws|Will save]] (rolling a 1 on this test is an instant failure). Upon failure, the character suffers a depressive episode, resulting in them being [[game_systems:combat:status_conditions#fatigued|fatigued]] for the next 2d6 hours. This fatigue may only be cured with time.
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 //Through sickness, a naturally weak body, or even magical affliction, your physical potential is stunted in comparison to others of your race.// //Through sickness, a naturally weak body, or even magical affliction, your physical potential is stunted in comparison to others of your race.//
  
-**Effect:** This drawback stunts a character’s physical [[priority:abilities|Ability Scores]] (Strength, Dexterity, and Constitution) - when selecting this Drawback, choose the **Tier** (1 through 5). For each tier, the **maximum value** any of these ability scores may have at [[:chargen|]] is lowered by (from the baseline maximum of 18). This limitation is **not** affected by racial or magical ability score adjustments. +**Effect:** This drawback stunts a character’s physical [[priority:abilities|Ability Scores]] (Strength, Dexterity, and Constitution) - when selecting this Drawback, choose the **Tier** (1 through 5). For each tier, the **maximum value** any of these ability scores may have at [[:chargen|]] is lowered by (from the baseline maximum of 5). This limitation is **not** affected by racial or magical ability score adjustments. 
  
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-For example, Seraph the [[chargen:races:elf|Elven]] Wizard with Infirm 2 has a maximum natural Dexterity of **14** (minus 4 from the maximum of 18). The physical ability scores may still be improved with appropriate magical effects.+For example, Seraph the [[chargen:races:elf|Elven]] Wizard with Infirm 2 has a maximum natural Dexterity/Strength/Constitution of **3** (from the normal maximum of 5). The physical ability scores may still be improved with appropriate magical effects.
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-===== Pathetic: =====+===== Pathetic: 10 =====
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 //You are weaker in an attribute than you should be.// //You are weaker in an attribute than you should be.//
  
-**Effect:** Permanently reduce one of your [[priority:abilities|ability scores]] by 2.+**Effect:** Permanently reduce one of your [[priority:abilities|ability scores]] by 1.
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